Recent content by Chrumo

  1. Chrumo

    6otM195 AAR

    So the general strategy is this: As always, map and settings are extremely important and you should plan your game around them. I kind of fumbled with going double scout before settler at the start, usually with water-heavy maps you are better off with a single scout and a monument/builder. The...
  2. Chrumo

    6otM195 AAR

    SV t200 It was a fun game, although Secret Societies made it exceptionally easy. Playing with the Owls as my SS, I capitalized on their extra envoys and trade routes to build an economic juggernaut with 26 active trade routes. This really ramped up after I met Kumasi and Chinguetti. Although...
  3. Chrumo

    6otM194 AAR

    CV 177 Fun, relaxing game. Barbs were pretty annoying, and they prevented me from meeting 4 civilizations for the majority of the game. Thanks for the save!
  4. Chrumo

    6otM192 AAR

    SV 221 One of the longest game I have played in years. The terrain was absolutely brutal. Half of the map is Africa and Middle East, which is absolutely useless, and their only purpose in the game was to flood me with Barbarians. I actually haven't managed to eradicate them for the entire...
  5. Chrumo

    6otM191 AAR

    CV 165 Cool game, despite low difficulty. While the game was not extremely eventful, it was also very relaxing and engaging. A couple points stand out about the map parameters: -Archipelago is a fantastic choice for Culture victory, because it disincentivizes naval conquests (which are...
  6. Chrumo

    6otM190 AAR

    DV 97 Fun game! The start was pretty intense, Poland declared on me just as I was about to use my 3rd charge on the builder (getting precious Truffle). They took him and it actually delayed me quite a bit as I had less money and no State Workforce boost. Poland attacked me with a stream of...
  7. Chrumo

    6otM 2024 Krampus AAR

    t150 retire at 3866 Score I have decided to retire the game after turn 150. I have planned on making it to 200 and simming it to the end... but then I have noticed that I have progressed from turn 145 to 150 in 1 full hour. I have decided against spending another 10 hours just clicking...
  8. Chrumo

    6otM187 AAR

    Sure thing! So first things first, I think the starting position of each GotM is where I spend a lot of time during my runs, often staring at the screen for 5-10 minutes without moving a single unit. There is something really appealing in overanalyzing every minute detail and ultimately...
  9. Chrumo

    6otM187 AAR

    185 SV I always find these strong civilizations to be most stressful to play on GotMs, as I often feel like I am missing out and not using them to their full potential. Even though the victory time seems decent otherwise, I feel like on King difficulty, with such a broken civ (especially with...
  10. Chrumo

    6otM187 Announcement

    I believe these are the polish unique attributes instead of russian
  11. Chrumo

    6otM186 AAR

    Well played! I would love to hear your input on something I have been wondering about for a while, now that you mentioned it ;) I have found that some players value running projects more than simming, and I just can't get the math to work out to projects favor. Unless of course you are <15...
  12. Chrumo

    6otM186 AAR

    DV 101 Very well-made map, the mountain range was quite a tempo-stopper! I have never had more luck than I had with villages in this game. I think I have found something like 15 of them in the ancient era, and in the first five I found not one, not two, but THREE builders. Insane stuff. No...
  13. Chrumo

    6otM185 AAR

    CV 179 Ah, I remember looking at hitretz scores and being impressed back when I was starting the GotM adventure a couple years ago... It's good to see he is still better than me! :D Interesting game, I found no good way of gaining Faith, which was my main setback. Nazca has been razed in my...
  14. Chrumo

    6otM184 AAR

    I actually got a religion (called 'Cats'), and thanks to Vatican City suzerain bonus, paired with some strategic GP usage, I actually managed to spread it to most of my cities. I went for Jesuit Education, which allowed me to sometimes spend my Faith on Campus buildings, as well as some Culture...
  15. Chrumo

    6otM184 AAR

    I have found that going for 3-4 cities with 8+ chops each (Woods, Deer, Stone or 2xRainforest) is enough to get efficient space launches, as long as you can afford the Faith/Gold to buy Spaceports in these cities with Moksha/Reyna. I have realised in this game that there is a nice optimization...
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