Recent content by cidk2000

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    New BETA Version - 4.10 (June 25, 2024)

    had another ctd, Invalid_Pointer_Write in the bugcheck analysis can reproduce wrote up on github *edit* I've managed to get around it, this time i didn't 'bulb' the scientist until after I selected the tech ive selected a tech further along the tree then 'bulb' the scientist,
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    New BETA Version - 4.10 (June 25, 2024)

    4.9.1 an insane trade chieftain/standard/standard speed edit i dont need it yet either as ive got no requirements for it and neither do they and i dont think they know it exists yet as ive only researched it 10 turns ago and im way ahead on science (9 techs ahead) seems bizarre the ai would...
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    New BETA Version - 4.10 (June 25, 2024)

    ive added it to github its lacking in information though as i didnt save and abandoned game marathon huge game
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    New BETA Version - 4.10 (June 25, 2024)

    just had a ctd invalid pointer read was in the minidump using 4.9, have not reproduced so will not report
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    New BETA Version - 4.10 (June 25, 2024)

    notice solar plant has less hammers dont know if its intentional. AI still cant work with raging barbs ive trounced the ai in science turn 360 on standard im building and 5 turns away from spaceship completion they all went authority/fealty/imperialism, im def going up a difficulty level the...
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    New BETA Version - 4.10 (June 25, 2024)

    reloaded a save game from last night and have CTD upon loading currently running Analysis will report to github if necessary none of the auto saves work either same ctd.
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    New BETA Version - 4.10 (June 25, 2024)

    2nd playthrough found it easier to have a reformation belief usually with 6 cities standard map standard speed ive had to include city states in previous games and versions i think i need to go up a difficulty or two
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    New BETA Version - 4.10 (June 25, 2024)

    trades for strategic are insane! - edit another one ! is 5 coal worth that amount i think im maybe misremembering
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    [Vote] (7-92) Integrate 4UC Mod Into Vox Populi

    can i have more information on the 4uc mod what does it actually do to the vp gameplay? -edit nvm seems like a good mod adding them
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    New BETA Version - 4.10 (June 25, 2024)

    1st playthrough so far chieftain standard size standard speed - game seems very easy now almost trivial 5 cities Russia gone Trad>Artistry>Industry Religion God of expanse>Devine Inheritance>Cathedrals>Faith of the masses>Indulgencies and prophecy Wonders: 16 Numerous AngkorWat got it was...
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    Aircraft: A new paradigm

    IMO if i can get a really early tech lead I always aim for aircraft because its a massive advantage over anything, once you get into the information age and the AI is level i don't bother with aircraft as the interceptions do too much damage without dealing any damage back. i had a bunch of...
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    New Version - 4.7.3 (April 28, 2024)

    checked the chipset drivers? and gpu drivers are installed ? if your pc is a desktop check the bios settings for something called resizable bar and enable it ( and some on here will say thats overkill but it may be limiting the gpu in some way thats if your on a fairly modern setup ) check your...
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    (EUI Users Polls)

    is that part of vox populi? if so how do i enable it? I only use pure vox populi
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    (EUI Users Polls)

    whats annoying is late game sort of early information age I dread going into the science screen waiting for a CTD. So I end up inefficiently clicking on future tech and letting it run to mitigate. I even try to use a small map and 6 civs/12 city states and turn off yield info and still get heap...
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    (EUI Users Polls)

    sorry for resurrecting the old thread but ive never had a crash with NON-EUI vs many with city screens and science screens with EUI ive raised a github issue but its not going to be fixed theres deffo a memory leak with it as every ctd from the city screen out of memory to the science screen...
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