I was hoping to hide the text maybe 10 turns after game end, instead of always having it hidden. Making a CustomAsset is a good idea anyways.
However, is there a DLL mod that does expose that function?
I want to change TXT_KEY_MISC_WINS_VICTORY in CIV4GameTextInfos.xml and hide the "<Player> wins a <victoryname> Victory!!!!" text that stays in the middle after a game ends.
I could just comment out the lines, but I don't want to mess around with my game files in a permanent way and would rather...
If I understand correctly, you have a VM running linux mint running proton. Why not just run proton on the host machine?
Either way, are you actually sure the VM picks up the GPU? Check system information.
That is absolutely correct. Horse archers were the only thing that really able to make it in time to reinforce the stack. A couple at the back to harass any enemy reinforcements and have some spearmen and axemen protecting the siege units. Cuirassiers, if I ever make it there, were the main...
Thanks for the tips!
I definitely noticed how little wiggle room quick speed gives. It kinda sucks to hear the Noble games are still winnable, since I'm rather good at Civ 5 and have some experience micromanaging there. Maybe because Civ 5 has a more simplified tech tree making science easier...
Disclaimer, I'm a newbie and everything mentioned here is on Noble difficulty.
Am I wrong in thinking that quick speed is much more difficult/unbalanced than normal? Almost every single game has me begin in a great area, reach medieval era, build elephants + catapults + swordsmen, then get stuck...
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