I'm trying to write an automation for a unit that has it search around and when it sees another unit in its visibility range it avoids it. This is to simulate a loss of communication with the leadership. I was also planning on adding something so that when a friendly unit comes in visible range...
How much of this did you get done for cIV 4? I would like to see if I might be able to add on a to it and make a smaller version of what you originally intended.
I have to agree with the earlier posts that ciV 5 is not great for modding. I hope cIV 4 modding continues because imo it is a much...
I can help with some stuff if you like.
I cant really do any graphic work but I know how to code in C++/Python. I can do some 2d stuff but I am horrible at 3d. and of course I can also add things into xml
Also I see that your developing a giant world map to go with this and I was wondering...
let me look into it real quick. If I figure out a way I'll upload the script here.
EDIT: I could think of a way to do this for Civ IV but without a public maps directory im not sure how to even have the program find all the maps to choose from
Is there a function in the SDK to check if an enemy unit is in visible range of another? If not how can I get an array/vector of all the tiles in visible range of a unit
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