Recent content by civ editor11

  1. civ editor11

    World History Mod development thread

    I'm still glad to help but I have finals coming up in a few weeks and EOC testing next week so I may be a little busy till summer
  2. civ editor11

    help me, please

    If that is not a plain DLL I need the source to be able to do anything with it.
  3. civ editor11

    Accurate Earth Map in development

    I would help develop his mod idea and maybe help add to the map
  4. civ editor11

    help me, please

    So you want Super Forts and if possible Subdue Animals added into a plain 3.19 DLL? I will try but I may not have much time to work on it
  5. civ editor11

    help me, please

    What changes do you want added?
  6. civ editor11

    Check if Enemy Units in Visible Range

    I'm trying to write an automation for a unit that has it search around and when it sees another unit in its visibility range it avoids it. This is to simulate a loss of communication with the leadership. I was also planning on adding something so that when a friendly unit comes in visible range...
  7. civ editor11

    Cities acting like units!

    Well the last post was about 4 and a half years ago so It probably didnt get to much farther then where the thread left off...
  8. civ editor11

    Rise of the Homos(Development Thread)

    How much of this did you get done for cIV 4? I would like to see if I might be able to add on a to it and make a smaller version of what you originally intended. I have to agree with the earlier posts that ciV 5 is not great for modding. I hope cIV 4 modding continues because imo it is a much...
  9. civ editor11

    World History Mod development thread

    I can help with some stuff if you like. I cant really do any graphic work but I know how to code in C++/Python. I can do some 2d stuff but I am horrible at 3d. and of course I can also add things into xml Also I see that your developing a giant world map to go with this and I was wondering...
  10. civ editor11

    Hot to get latitude for an individual plot?

    You could probably do it a dirty way where you find where latitude is 0 and see whether its above or below that to see north or south
  11. civ editor11

    Quick Modding Questions Thread

    kiwitt I dont think the AI would adjust to it
  12. civ editor11

    Quick Modding Questions Thread

    You could have them see more invisible types but I think that would be a DLL change. EDIT: Didnt realize i was replying to a post from the page before
  13. civ editor11

    "Random Map Type"

    let me look into it real quick. If I figure out a way I'll upload the script here. EDIT: I could think of a way to do this for Civ IV but without a public maps directory im not sure how to even have the program find all the maps to choose from
  14. civ editor11

    "Random Map Type"

    You could try writing a map script that would choose a random map script in the folder and using that with some basic options
  15. civ editor11

    Check if Enemy Units in Visible Range

    Is there a function in the SDK to check if an enemy unit is in visible range of another? If not how can I get an array/vector of all the tiles in visible range of a unit
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