Thanks for your detailed reply and having taken the time to look into it.
Yes, it is as you said i would say i mean anyways, i enjoy the game until the AI does something disastrous which makes me easy win what was a quite close position (example 37 and similar mentionned in the list post in...
This may be the very last file i send, if not for a very long while, it may be the last one ever.
It is example 230 (high priority).
The reason of why it would be the last is that once again, AI (Rome AI in this case i mean anyways) got baited as i declared war on him, and didn't use units as...
I also found another file about the bug (seemingly i mean anyways) of total great person probability percentage being higher than 100, that may be helpful.
It is example 229 (low priority).
Same problem as in example 208 problem 2, but i think this file helps to reproduce it i mean anyways...
I would like to add a quite weird example i had with slave revolts.
Immediately after the first slave revolt i mean anyways, i have another slave revolt in same city.
It is example 227 (medium priority).
Is this behaviour intended and very low chance of it happening (unfortunate but as it is in...
Moved the example below from example 217 as i think it is relevant enough independently from example 217 i mean anyways.
It is example 205 (medium priority).
The problem is that Ramses AI, like India AI did in example 217 i mean anyways, does not value the extra horse for trade i have in the...
I would like to add one very weird trading example too i mean anyways
It is example 217 (medium priority).
Here as shown in screenshot 217.1, and after ending turn from save file 217.0 i mean anyways, India AI (weirdly i think i mean anyways) does not value the horse i have in the game i mean...
I would like to add an example about city placement that is quite a major blunder i mean anyways if i am not mistaken i mean anyways.
It is example 214 (high priority).
As shown in screenshot 214.1 and 214.2, here Hannibal AI i mean anyways plants a very questionable city of Hadrumetum instead...
I added also an example about color clarity because sometimes the player colors are (very) hard to read i mean anyways, would be very nice if improved i mean anyways.
It is example 209 (medium priority).
When the colors overlap in borders at particular, or simply when just many players have the...
I would like to add an example about city development, which i don't think i send one of i mean anyways.
It is also interesting i mean anyways because there several main points i would like to ask about i mean to raise several points in this example to look into possibly i mean anyways.
It is...
I would like to add an example of AI (axeman in this case i mean anyways) defender getting baited and attacking nearby enemy unit (my chariot in this case i mean anwyays), despite city defense being a much better option in this case at least i think anyways.
It is example 207 (high priority).
I...
my mistake actually the tile was connected by the river so it didn't need a road.
After some point i wondered if it was water connected and after checking yes i mean anyways, so the part about connecting the ressources soon enough at least in this example i mean anyways seems to be working...
I had added 2 problems, one that is my misunderstanding i mean anyways so not valid, and the 2nd that only now remains i mean anyways in the post, about workers not building ressource specific improvement or none when it might be preferred i mean anyways.
It is example 191.
Problem 1 (low...
I added 3 other pathfinder questions/issues (low priority) in example 178 (problem 2 (phantom enemy unit red circle on tiles i don't have vision on), problem 3 (phantom enemy unit red circle on tiles i have vision on), problem 4 (no red circle on civilian (worker in this example i mean anyways)...
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