Recent content by civ4-advciv-oracle-bug

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    Caveman 2 Cosmos

    Thanks for the info as well thanks :) Maybe this somehow does the trick or something for some while or something xd thanks :)
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    Caveman 2 Cosmos

    I see thanks, i just wanted to relay the info, i myself do not play c2c (i use it for my mod to grab assets or such thanks) to go too deep into it i mean, but i hope the info helped and that whoever is responsible or willing to handle this can use it, so on my end i'd rather let people handle it...
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    Bug Reports and Technical Issues

    Thanks as well, i don't know enough to help on the website end, nor on the programming end as i mostly do a lot of vibe coding, with some base theory and experience but nothing too fancy xd if i may say. Maybe contacting a moderator or such may help, as i have noticed they seem to be able to...
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    Caveman 2 Cosmos

    Hello, i may be mistaken in my understanding or maybe not, but it looks like the c2c modpacks page still references the old v43 version and not the newer v44 one: https://forums.civfanatics.com/resources/caveman2cosmos.15324/ v44 doesn't seem to be listed as a standalone mod itself here either...
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    Bug Reports and Technical Issues

    Hello :) I installed the new version of your mod (which i nicely use to extract assets or code or such from as i find them very clean, organized and helpful generally thanks a lot (for my own mod as explainded below at end of this post anyways etc.)). Just one bug to report and one question as...
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    AdvCiv-SAS (Simple Advanced Strategy)

    so as i replied here https://forums.civfanatics.com/threads/advanced-civ.614217/post-16891413, i seemingly successfully implemented the no auto specialist assignments for human players (manual play unaffected, you can manually set them still if you want) with chatgpt 5.1's help in latest...
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    Advanced Civ

    hello :) i believe i have implemented this now in these commits with chatgpt 5.1's help: - for human auto citizen specialist assignments: https://github.com/wonderingabout/AdvCiv-SAS/commit/7e5e439e96671b6feaaf3f3c7df546f662a28239 - for human any other auto specialist assignments (e.g. allow...
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    AdvCiv-SAS (Simple Advanced Strategy)

    new version with much stronger AI :) AdvCiv-SAS 5082: - Much stronger AI than in AdvCiv-SAS 5055, in particular it should be way more resistant to snowballing and better at defending and going into the late game, leading games to generally be closer and harder to decide on a winner early on...
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    AdvCiv-SAS (Simple Advanced Strategy) - AdvCiv-SAS 5082

    - Much stronger AI than in AdvCiv-SAS 5055, in particular it should be way more resistant to snowballing and better at defending and going into the late game, leading games to generally be closer and harder to decide on a winner early on: improved worker AI efficiency (apply 1 worker per tile...
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    AdvCiv-SAS (Simple Advanced Strategy)

    Btw i'm thinking to rework sevopedia leader a bit to add a 4th column, so we'd have more information to display (currently some items are hidden due to space constraint, others block back and next buttons which is not practical too), and which may be quite nice. I've come up with this draft for...
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    AdvCiv-SAS (Simple Advanced Strategy)

    Hello, this is strange, i tried it and it seems to work as intended (julius caesar being aggressive and imperialistic) as shown in screenshots. Did you clean delete the entire advciv-sas folder (if you had a previous version)? Or maybe you perhaps downloaded another version than 5055 without...
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    AdvCiv-SAS (Simple Advanced Strategy)

    @keldath thanks but i think i got it mostly figured out :) Details in: https://github.com/wonderingabout/AdvCiv-SAS/commit/db29be161c1f200535b186ebc21b488c2252b46b?diff=split I don't think i'll implement this actually hehe, it has many restrictions for players, and questionable gameplay gains...
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    AdvCiv-SAS (Simple Advanced Strategy)

    Re on this, i actually added (not committed yet) the ability to settle on peak, it was actually super easy in bool CvPlot::canEverFound function, and added a define so it can be optionally disabled. I'm not sure if default should be to enable or disable it. It's quite altering so may go for...
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    AdvCiv-SAS (Simple Advanced Strategy)

    also i have tested quick enabling this moveimpassable xml field for settlers, and even if they can walk on peak, they still can't found a city. Super fun to try xd. I assume either in XML or in c++ you may or maybe shoudl (but check to be sure as it's just a guess of mine if i may say but...
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    AdvCiv-SAS (Simple Advanced Strategy)

    Hello :) Thanks for feedback/questions :) General answer is i don't think it would be too hard, in fact some mods already have features like these although i can't name them in detail (look, from a quick search and what i remembered of it (although i have not tested them to know for sure) at...
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