No direct methods I know of aside from events which identify them in your territory.
There some indirect methods you can try:
Checking Global Resources to see who has them (assuming that the respective AI has the tech. and has improved the corresponding tile). This won't help you if you're...
No complaints about strategic unit cost per se, my issue is that an unit lacks in value relative to the cost. My motivation for removing the resource requirement/or buffing the unit was purely gameplay based and not to do with realism.
I think the only benefit from doing this is that it widens...
Agreed, I haven't used the helicopters all that much due to fighters/bombers being higher on my aluminium priority list. They did receive a slight boost in CS in the April patch, I'll need to see if it makes makes their case more compelling...
Indeed. The main reason I've brought the...
Yes, you can compare them, in this game melee and heavy cav fill very similar roles. Rock-paper-scissors relations is skewed in favour of heavy cav in the late game. If we take Modern Era:
AT Crew: 75 strength
Infantry: 75 strength
Tank: 85 strength
Tank fights anti-cav on equal terms and...
That's the main reason I have any melee in late game armies - mostly a carryover from the earlier eras. Having said that, I do often find myself producing/upgrading to tanks and artillery while still having musketmen (and line infantry post April release) and only upgrading melee units once I...
I would agree to that in scenarios where melee and heavy cav. are of comparable combat strength but late game combat strength difference of 10 easily offsets any of it.
+7 for Battlecry for attacking melee or ranged units? Yes, but heavy cav. already has +10 on top of melee base strength
+10 for...
Agreed, if there were more scenarios where melee outperformed heavy cav it wouldn't be as bad in terms of balance but currently there is literally 1 use case where melee is better than heavy cav and that is fighting anti-cav.
I can kind of see why the would want to add a strategic resource...
Good to hear that I'm not the only one who thinks Heavy Cav is OP in the late game :)
On your point:
I wasn't comparing Modern Armor to Mech. Inf, I was comparing the Tank, in other words:
versus
Even in this comparison a Heavy Cav unit from 2 eras back in many ways outperforms a Melee...
Hi Forum,
While most of the discussions of the April update have been focused on Civ-specific changes, I wanted to ask about a particular change which left me scratching my head:
Why buff Tank (80->85) and Modern Armour (90->95)? Or let me paraphrase - why have such a big disparity (10 CS)...
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