Recent content by CivChimp

  1. CivChimp

    No iron, no niter, no horses

    No direct methods I know of aside from events which identify them in your territory. There some indirect methods you can try: Checking Global Resources to see who has them (assuming that the respective AI has the tech. and has improved the corresponding tile). This won't help you if you're...
  2. CivChimp

    [GS] April Patch Late Game Land Unit Balance: Why Buff Tank & Modern Armor?

    No complaints about strategic unit cost per se, my issue is that an unit lacks in value relative to the cost. My motivation for removing the resource requirement/or buffing the unit was purely gameplay based and not to do with realism. I think the only benefit from doing this is that it widens...
  3. CivChimp

    [GS] April Patch Late Game Land Unit Balance: Why Buff Tank & Modern Armor?

    Agreed, I haven't used the helicopters all that much due to fighters/bombers being higher on my aluminium priority list. They did receive a slight boost in CS in the April patch, I'll need to see if it makes makes their case more compelling... Indeed. The main reason I've brought the...
  4. CivChimp

    [GS] April Patch Late Game Land Unit Balance: Why Buff Tank & Modern Armor?

    Yes, you can compare them, in this game melee and heavy cav fill very similar roles. Rock-paper-scissors relations is skewed in favour of heavy cav in the late game. If we take Modern Era: AT Crew: 75 strength Infantry: 75 strength Tank: 85 strength Tank fights anti-cav on equal terms and...
  5. CivChimp

    [GS] April Patch Late Game Land Unit Balance: Why Buff Tank & Modern Armor?

    That's the main reason I have any melee in late game armies - mostly a carryover from the earlier eras. Having said that, I do often find myself producing/upgrading to tanks and artillery while still having musketmen (and line infantry post April release) and only upgrading melee units once I...
  6. CivChimp

    [GS] April Patch Late Game Land Unit Balance: Why Buff Tank & Modern Armor?

    I would agree to that in scenarios where melee and heavy cav. are of comparable combat strength but late game combat strength difference of 10 easily offsets any of it. +7 for Battlecry for attacking melee or ranged units? Yes, but heavy cav. already has +10 on top of melee base strength +10 for...
  7. CivChimp

    [GS] April Patch Late Game Land Unit Balance: Why Buff Tank & Modern Armor?

    Agreed, if there were more scenarios where melee outperformed heavy cav it wouldn't be as bad in terms of balance but currently there is literally 1 use case where melee is better than heavy cav and that is fighting anti-cav. I can kind of see why the would want to add a strategic resource...
  8. CivChimp

    [GS] April Patch Late Game Land Unit Balance: Why Buff Tank & Modern Armor?

    Good to hear that I'm not the only one who thinks Heavy Cav is OP in the late game :) On your point: I wasn't comparing Modern Armor to Mech. Inf, I was comparing the Tank, in other words: versus Even in this comparison a Heavy Cav unit from 2 eras back in many ways outperforms a Melee...
  9. CivChimp

    [GS] April Patch Late Game Land Unit Balance: Why Buff Tank & Modern Armor?

    Hi Forum, While most of the discussions of the April update have been focused on Civ-specific changes, I wanted to ask about a particular change which left me scratching my head: Why buff Tank (80->85) and Modern Armour (90->95)? Or let me paraphrase - why have such a big disparity (10 CS)...
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