Recent content by CivilizationAce

  1. CivilizationAce

    Civilization 7 mod dev

    Well, that’s not good :(
  2. CivilizationAce

    Civilization 7 mod dev

    This *may* not be a concern. civ7 seems more elegant than civ6. This may simply be a symptom of that.
  3. CivilizationAce

    Civilization 7 mod dev

    Won't the DLC's be compiled?
  4. CivilizationAce

    Do you play with hex grid on ?

    Me too. There's a mod that in theory do that for us. If you want to find it search for "layers", but I think it's moot, because I couldn't make it work :(
  5. CivilizationAce

    New ranged unit not working under latest version

    In my Jedi mod I made the higher level Jedi units have a ranged attack. It worked until the changes to the base game some time around 21 October, but has since then the ranged units don't work. Does anyone know why, please? I enclose my unit.xml file. If you want to see the rest of the files...
  6. CivilizationAce

    7 of 9 leads the Borg - Text change

    I removed erroneous text, because as far as I can tell my attempt to make the Pyramids work for drone and adjunct units has failed.
  7. CivilizationAce

    7 of 9 leads the Borg

    CivilizationAce updated 7 of 9 leads the Borg with a new update entry: Text change Read the rest of this update entry...
  8. CivilizationAce

    Firebug's Civilizations & Leaders

    At least you can download them from here.
  9. CivilizationAce

    Dummy Amenity Building start in city center?

    If I added a requirement using REQUIREMENT_CITY_HAS_BUILDING to the modifier and made the required building BUILDING_PALACE would that make this only provide the dummy building to the capital when it's first founded? Or would the palace not exist at the point at which it tried to run?
  10. CivilizationAce

    Modifying Eagle Warrior

    Sorry, but there isn't. Fortunately some of us mushrooms reverse engineer some of the stuff, creating mods that others can crib from. Some of us have worked on Civ V mods and not everything has changed between V and VI, giving them a healthy head start, so modding VI didn't start from scratch...
  11. CivilizationAce

    Modifying Eagle Warrior

    As a start, take a look at Units.xml and Aztec_Montezuma_GameplayData.xml. It might be best to change your system's search indexing to text search the XML format files so that you can find just about anything without having to know which files to look in first. Note that the .xml files...
  12. CivilizationAce

    Unit era with two prerequisites?

    Where's the fun in that? Let's push the edge of the envelope and do amazing things. If we hit an issue or two along the way it'll still be worth it, and we'll find those issues for other modders to be wary of, and it'll challenge us to find ways to work around the problems. :)
  13. CivilizationAce

    Unit era with two prerequisites?

    I can confirm this. However, be warned, building requirements act as OR, as in Apostle requires Temple OR Stave Church.
  14. CivilizationAce

    Unit era with two prerequisites?

    Fair point, but in the absence of an official guide we have to experiment and see what works. Happily nobody has reported any issues with it yet :)
  15. CivilizationAce

    Disable production and purchase of a unit.

    I think this can be done by creating a trait and putting it on the building, but not assigning it to your civ.
Back
Top Bottom