Recent content by civworker

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    [R&F] March 2018 patch: Diplomacy triggers multiple events bug

    No, but I wonder if: Some alliances grant shared vision and patch fixed an issue with that not happening before You finished some buildings/units/GP and became suzerain of one or more CS From gaining vision from CS/ally, you also discover a NW or more and there is a CS that gives relics if you...
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    [R&F] [1.0.0.229] ui not updating right away

    Happened in older versions too but interestingly not in 1.0.0.220 Getting a golden age bonus or changing policies does not correctly update top ui until turn ended or some other specific action. Appeal doesn't update for several turns or until game reloaded, after using engineer to boost...
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    Sea luxuries missing?

    I haven't had any sea luxuries since RF patch and I have no mods and always play on sparse. I tried standard the other day and immediately had whales in multiple locations I always play fractal or pangea. Also did archipelago for achievement. But no sea luxuries So not just an issue with abundant
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    Reducing AI propensity to build farms?

    I find late game that the AI pretty much replaces every non-unique improvement with farms where buildable. On hills, next to rivers, everywhere As a result, production drops significantly but they have big cities and don't even run communism. How do I make the AI want to build fewer farms and...
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    Allowing second-growth forests adjacent to lakes?

    By default forests cannot appear adjacent to lakes and you cannot plant new ones like this either. I could not find which file prevents this (not in improvements, features xml files) Much appreciate some help in figuring this out
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    Leaders.xml - Settling aggressiveness priorities

    "DefaultCitySettlement" Item="SETTLEMENT_MIN_VALUE_NEEDED" "DefaultCitySettlement" Item="SETTLEMENT_ADDITIONAL_VALUE_PER_CITY" "DefaultCitySettlement" Item="SETTLEMENT_DECAY_TURNS" "DefaultCitySettlement" Item="SETTLEMENT_DECAY_AMOUNT" "DefaultCitySettlement"...
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    Improving AI city placement

    I play with a minimum city range of 5 and the AI especially early and midgame will still place cities in the most random of places often without fresh water just at 5 distance. Late game, it often places cities a bit better when it does settle (for example after half the map has been razed) In...
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    Achievement save files for Civ VI

    Thanks for the many files posted to date, much appreciated I have had some issues getting the saves to work that require capturing a city - loading them and capturing a city causes a CTD. This seems to only be the case with saves from early 2017. Therefore I'd really appreciate a more current...
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