No, but I wonder if:
Some alliances grant shared vision and patch fixed an issue with that not happening before
You finished some buildings/units/GP and became suzerain of one or more CS
From gaining vision from CS/ally, you also discover a NW or more and there is a CS that gives relics if you...
Happened in older versions too but interestingly not in 1.0.0.220
Getting a golden age bonus or changing policies does not correctly update top ui until turn ended or some other specific action.
Appeal doesn't update for several turns or until game reloaded, after using engineer to boost...
I haven't had any sea luxuries since RF patch and I have no mods and always play on sparse.
I tried standard the other day and immediately had whales in multiple locations
I always play fractal or pangea. Also did archipelago for achievement. But no sea luxuries
So not just an issue with abundant
I find late game that the AI pretty much replaces every non-unique improvement with farms where buildable. On hills, next to rivers, everywhere
As a result, production drops significantly but they have big cities and don't even run communism.
How do I make the AI want to build fewer farms and...
By default forests cannot appear adjacent to lakes and you cannot plant new ones like this either.
I could not find which file prevents this (not in improvements, features xml files)
Much appreciate some help in figuring this out
I play with a minimum city range of 5 and the AI especially early and midgame will still place cities in the most random of places often without fresh water just at 5 distance.
Late game, it often places cities a bit better when it does settle (for example after half the map has been razed)
In...
Thanks for the many files posted to date, much appreciated
I have had some issues getting the saves to work that require capturing a city - loading them and capturing a city causes a CTD. This seems to only be the case with saves from early 2017.
Therefore I'd really appreciate a more current...
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