Recent content by CleitustheBlack

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    R.E.D. WWII: Concepts & Suggestions

    Wondering if this mod is dead and, if so, why.
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    R.E.D. WWII: Concepts & Suggestions

    Another observation: The AI doesn't seem to know what howitzers are for, or at least that they can be used offensively, as for example vs cities.
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    R.E.D. WWII: Concepts & Suggestions

    Report on a 1939–1945 game: de Gaulle, January 1946 Experimental changes to mod: —All light, heavy, cruiser, and infantry tanks and mech infy (a unit I have not been able to make buildable but gave to France at game start) are “special” units that can stack with...
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    R.E.D. WWII: Concepts & Suggestions

    The problem is you are using a Mac. Civ 5 mods can be used on a Mac, but you need to find the workarounds. They should be on this forum somewhere.
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    R.E.D. World War II development thread

    Gedemon "Barricades" seem to be kind of useless. They take up resources because you have no choice but to use everything at your disposal. But the AI puts them on every city, which is a bit silly. If everyone has them, what good are they? Consider turning off building barricades and only...
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    R.E.D. World War II development thread

    One solution is peace. IRL, Hitler was happy to neuter France and turn to Russia. That's all he wanted anyway, plus no toehold for Britain too near Germany. So without a "fall of France" event, perhaps a time limit would force Germany to at least pull a ceasefire. With half of France gone...
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    R.E.D. WWII: Concepts & Suggestions

    Gedemon: This mod is incredibly detailed and fun to play, and I’m amazed at how much you have managed to wring out of vanilla Civ. I want to add suggestions to the long list here. Caveats: I’ve played only the 1939-1945 map as France, but my only crash was caused by IGE, so none...
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