Recent content by CodeDead

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    Question about future of the Mod, limits of the engine

    It's really unfortunate, but I'm a big fan of large-scale ogame ideas like C2C, odds are this game has a large demographic it appeals to, from large crowd of sci fi fans, to possibly fantasy alternate-history (or Tolkien esque fantasy possibly, lol), it's just that the game engine unfortunately...
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    Question about future of the Mod, limits of the engine

    I wanted to ask the mods, with the game having more content added to it, more things brought in, will the engine of Civ IV be its ultimate inhibitor? Is it true that the engine itself is partially the reason why the game can't process turns fast? Is there any measure that can be taken to modify...
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    Caveman 2 Cosmos (ideas/discussions thread)

    This mod provides a lot of depth to a point where it almost feels like a new game itself, but one thing that I have been pondering with the mod, having played Rise of Mankind, and played a lot of the newer Civ games, is that a reduction in the scale can vastly improve the player's experiences...
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    [UNIT] New Units

    An idea I had after a while of toying with them was, the leader of the United Nations puts in a bill to sanction military peacekeeping intervention against a nation that's at war. If it's passed, all members of the United Nations may build UN units, and can only attack/defend against said...
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    [UNIT] New Units

    I've been playing ROM:AND, I just recently stumbled across Caveman2Cosmos, and I have to say I'm very impressed with the depth you and the team haev put into this mod. I always liked playing strategy games where the player has more tools to resolve issues (and interact) without calling war. I...
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