Recent content by codehappy

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    [BTS] OCC space strategies

    If tech trading is off, or there aren't any good trades to get from your bulbs, settling is strictly better the whole time, I think. At least until Education, I do bulb and bulb some more (except the first scientist for an Academy, of course). The goal isn't to get there first so much as to...
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    [BTS] OCC space strategies

    I've won OCC space on Immortal several times. Here are some suggestions to help build a sufficiently quick ship; most of these notes apply to lower difficulties as well except going for the Internet. Honestly, below Monarch, the Internet will probably be a big waste of time, and even on Monarch...
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    Corporations - how and why?

    Corporations are a "win harder" feature. They are a way to turn a winning position into an absolutely dominant, crushing position. It's expensive, and you only really reap the benefits if you're early and can found the corps you want (usually, one of the hammer corps and one of the food corps...
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    Post a (tough) Deity map for me to play

    Lain, great job on the Fantasy Realm map. You got basically the fantasy realm equivalent of a "plains cow" start -- not a lot of great, or even good, tiles (fortunately, with the catapult rush you were able to get much better land!) I'm kind of glad you switched off the default Toroidal...
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    Post a (tough) Deity map for me to play

    Love your Civ 4 videos Lain -- extraordinarily entertaining, and you're a great player. Ever consider playing some of the offbeat map scripts included with the game? For example, a random game on Fantasy Realms map script with Irrational resource appearance? It's... quite different, to say the...
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    OSG 24 - The Guns of Sssla

    Excellent, RefSteel! Thanks to all, it was a fun game. Looking forward to the next one.
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    OSG 24 - The Guns of Sssla

    Sure, I would play again, if it comes around to me.
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    Deity Toku

    AbsoluteZero: just wanted to say I really enjoyed watching you finally beat this devilish map on YouTube. Thanks for posting the great videos!
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    OSG 24 - The Guns of Sssla

    2490-2493: Lots and lots of infrastructure again. Getting our new acquisitions on-line with bases and factories. 2494: IT+100 next, though we won't need it. Klackons complain about our might. 2495: Peace is boring anyway. 2496: Sakkras Strike Swiftly...
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    OSG 24 - The Guns of Sssla

    OK then, got it.
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    OSG 24 - The Guns of Sssla

    By using that ultra-powerful image processing tool: Microsoft Paint. That and copy-paste fu gets you far! Yeah, between IT40+Stingers+Class X Planetaries+etc. we stripped the Humans of almost everything useful except Repulsors. Quite possibly true on the trade deal, although I think the...
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    OSG 24 - The Guns of Sssla

    A fairly eventful turn-set: 2450: Have a look-see around. Things appear to be in order. Combat transports to Sol. 2451: Form NAP with Meklars -- we aren't quite at Alliance-relations yet. They're willing to trade us Skittle Pack 5 and some junk (RIW 80, Controlled Dead)... no thanks. The...
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    OSG 24 - The Guns of Sssla

    Got it, will play this weekend.
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    OSG 24 - The Guns of Sssla

    Sounds exciting Maniac, looking forward to reading it!
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