I think they are a pretty middle of the ground civ and fairly well balanced.
I agree the lack of settlement cap is a drag, but I don't mind the civs being different from each other and some having less... But yeah they probably need a little buff somewhere to help make up for it.
It's the opposite for me. Strategics in civ 6 were an absolute slog by the time GS came out and there were even units that had strategic resource maintenance so you could have like 1-2 units on the map. Or you are just missing 1 of them (because anything other than horses could be absurdly rare...
First impressions so far of the civs I've played:
Cree - I think they will be an average ~C tier civ. Unique unit seems fairly mediocre. Abilities are both nice but not game-winning. Improvement is pretty good but not game-changing. If I really wanted to win a game, I think there are quite a...
Thanks for the tip I fixed that. Strangely enough I actually got the abilities working by doing something else though. I'm not really sure exactly what I did that fixed it because it was mostly just deleting and retyping but something I did finally made the abilities attach properly. I'll edit...
The attempt being made is to give the unit I created two abilities. Ability one is supposed to just be the generic kind anti-cavalry combat bonus that Spearmen/Pikemen get but stronger. Ability two was supposed to allow the unit to heal every turn like the Mamluke unit even when actions are taken.
Edit: Managed to resolve it somehow
I've been trying to create unique land units for Germany and Brazil since I dislike their naval uniques. I started to create a Landsknecht unit to replace the Pikeman for Germany. I had no trouble creating the unit and it appears in game and it works and...
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