So I'm trying to make a mod that grants iron per turn when the building is powered
I've got the whole building thing made aside from the granting iron per turn
I've got it set up to have a bonus being powered but I have no idea how to change it from a production boost to a resource per turn
So tldr I made two more wmds one is basically just the ballistic missile from civ 5 and the other is just a bigger thermonuclear bomb
I'm just editing the xml files in base/gameplay/data for now
So far everything works as intended aside from launching them
I can get a bomber to drop them but I...
Sorry I'm not the best at modding
What exactly do you mean
How would adding a building required stop the ai from making them
Wouldn't the ai just build the building as well
Or are you saying make the building only buildable by the civ I'm playing as
So I downloaded a mod (ballistic missiles to be exact) it's a good mod but causes the ai turns to take roughly 5 minutes in the late game
Is there any way I can make it so the ai doesn't build these units or is the only solution to just remove the mod
So i was thinking right why doesn't different civs have different expansion rates to different tiles
like if i was an Aztec id want to expand to a rain forest than a desert something like that
so why don't they add in a mechanic that reduces culture cost to expand to that tile like Egypt would...
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