Recent content by Contravity

  1. Contravity

    relic not being granted

    SOLVED It has been solved for a while now, but I forgot to update the thread. Posting solution if anyone cares... ------------------------------- -- Religious Idols -- Contravity: +1 relic and +1 relic slot in palace -- credit to SailorCat's Relic Plus mod for how to get the relic to be...
  2. Contravity

    relic not being granted

    I've been testing out a series of various changes to eventually put into small themed mods for the community. In this particular mod for beliefs, a pantheon to grant a relic is not granting the relic for some reason. I've confirmed the basic code structure against existing Firaxis code that...
  3. Contravity

    [GS] FOOD AS A STRATEGIC RESOURCE?

    Yeah, Niter was used for fertilizer, so the devs gave it a food tag. Maybe the food tag allows for a farm to be on that tile even if it normally couldn't? Someone else made a mod that made Niter something that makes farming better. Could look at that for reference/ideas. Agricultural...
  4. Contravity

    [GS] more (dynamic) gold from razing barbarian camps

    It is configured in Improvements.xml in the Base directory, looks like you can update "DispersalGold" to be a value other than 50 if you want to change it. But making this a dynamic value is beyond my skills. <Improvements> ... <Row ImprovementType="IMPROVEMENT_BARBARIAN_CAMP"...
  5. Contravity

    Reworking Dance of the aurora and Desert folklore

    Based on how Indonesia bonus, looks like you just need to add in a piece within the ModifierArgument table to require 2 tiles instead of using the default 1 tile. <ModifierArguments> ... <Row> <ModifierId>TRAIT_NUSANTARA_COAST_HOLY_SITE</ModifierId>...
  6. Contravity

    [GS] <BuildingPrereqs>

    Little bit of a spoiler, but here is my exact code from my upcoming progressive defenses mod (will get released if I can ever figure out how to use criteria to exclude a game mode, i have a thread with no replies yet :sad: ). Can exclude dlcs and mods, but not game modes apparently *sigh*...
  7. Contravity

    [GS] <BuildingPrereqs>

    Yes. You can create a building with many prerequisites. I'm using code similar to what is below for one of my mods and I've confirmed that it works properly. The only minor annoyance is that the helper text still says that only 1 building is required. That text appears to be hardcoded...
  8. Contravity

    disabled game mode criteria

    Just a syntax question about criteria in the modinfo file. How would you define a criteria that specifies a condition when a game mode is disabled? I have xml code that is being triggered on presence or absence of certain dlcs/game modes/community mods. Until the March update, due to the...
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