Recent content by cpt.tripps.2012

  1. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    And message me with any bug fixes too, I'll add them to the official release. Btw, thanks for playing this mod guys, I'm hoping when civ6 comes out to do a new star trek mod for that. :)
  2. cpt.tripps.2012

    [Pir] New mod - monkey island madness

    Yes, it is a total conversion of Pirates! to monkey island... Monkey Island Madness Mod Current Version: Alpha 0.2 [Add Download link] [add Title pic] Sail the Tri-Island area in search of treasure, fame, and love. Features: Monkey Island soundtrack Monkey Island locations (names and...
  3. cpt.tripps.2012

    Introduce Yourself!

    Hey! I'm baaaccckkk! :) I'm tripps, and I've been gone for awhile, but I'm back to do some more modding. I did star trek mod II for civ4 and I'm planning on doing stm3 for civ6. While I'm waiting though for my copy of the game, I'm working on a total conversion of Pirates! (2004) to monkey...
  4. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    Hey guys! So Sorry I've been Awol For I think almost a year now. Yes, It is true. I would say I cannot continue on this anymore as much as I'd really like too. I'm working full time on a game right now called Word Wrecker. But all the work on it is there between the two Beta Builds (4g and 3h)...
  5. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    This is a problem I had after switching over to the FFP 8.1 DLL/BUG MOD, I don't know why it does that. I could just get rid of the specialists, but then I would forget that it is something I need too fix!
  6. cpt.tripps.2012

    Yo! If you want to add some models to the game I'm all for it. Do you have a list of the the...

    Yo! If you want to add some models to the game I'm all for it. Do you have a list of the the models you already have?
  7. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    Well, I have not been "painstakingly" making models in 3ds max. All the models are from the original Star Trek Mod. :) Jaylon did most of the work on the models I believe. 5 minute max turn is pretty good since when I started out converting the original STM turns were taking up to 20 to 30...
  8. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    I don't make models, so if anyone wants to make models, I can add them in. Else, there is no plans to add any models at this time.
  9. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    RE: Magnetic mines Magnetic mines can not move. To place a Magnetic Mine in the field, you must load it onto an Exploration type ship and then unload it where you want to place it. They shouldn't crash the game though. Can you write up a bug report for that?
  10. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    Beta 4g (Stardate 8.1.2013) Espinose mission bug fixed TOS era music bugs fixed ferengi and romulan Ship updates New Feringi and romulan power balance Civic Balancing Tech Tree Tweeks https://sourceforge.net/projects/startrekmod2/
  11. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    No idea! That is very odd.
  12. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    No, it's not the spaces/tabs issue I've dealt with that before. I'll try moving the buttons into a higher id range and see if that fixes it.
  13. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    lol. I meant I can't really avoid digging into the dll in general. I was going to remove that mission in the mean time. I guess I'll have to get in touch with the bug team.
  14. cpt.tripps.2012

    Star Trek Mod II: The Wrath of Mod

    wow! awesome posts guys! I have used some of the ship names from STO for the unique ship names. As far as models go, I'm pretty much locked into those as I have absolutely no 3D modeling software. Xaster, Thanks for the list. I'll put it into the next release. @God Emperor I really haven't...
  15. cpt.tripps.2012

    Modder's Guide to Final Frontier Plus

    Okay. I'll check with him. That's one of the things I'm going to be doing is adding the cloak in from the original STM, so when it comes together I'll let you know.
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