And message me with any bug fixes too, I'll add them to the official release.
Btw, thanks for playing this mod guys, I'm hoping when civ6 comes out to do a new star trek mod for that. :)
Yes, it is a total conversion of Pirates! to monkey island...
Monkey Island Madness Mod
Current Version: Alpha 0.2 [Add Download link]
[add Title pic]
Sail the Tri-Island area in search of treasure, fame, and love.
Features:
Monkey Island soundtrack
Monkey Island locations (names and...
Hey! I'm baaaccckkk! :)
I'm tripps, and I've been gone for awhile, but I'm back to do some more modding. I did star trek mod II for civ4 and I'm planning on doing stm3 for civ6. While I'm waiting though for my copy of the game, I'm working on a total conversion of Pirates! (2004) to monkey...
Hey guys! So Sorry I've been Awol For I think almost a year now. Yes, It is true. I would say I cannot continue on this anymore as much as I'd really like too. I'm working full time on a game right now called Word Wrecker.
But all the work on it is there between the two Beta Builds (4g and 3h)...
This is a problem I had after switching over to the FFP 8.1 DLL/BUG MOD, I don't know why it does that. I could just get rid of the specialists, but then I would forget that it is something I need too fix!
Well, I have not been "painstakingly" making models in 3ds max. All the models are from the original Star Trek Mod. :) Jaylon did most of the work on the models I believe.
5 minute max turn is pretty good since when I started out converting the original STM turns were taking up to 20 to 30...
RE: Magnetic mines
Magnetic mines can not move. To place a Magnetic Mine in the field, you must load it onto an Exploration type ship and then unload it where you want to place it.
They shouldn't crash the game though. Can you write up a bug report for that?
Beta 4g (Stardate 8.1.2013)
Espinose mission bug fixed
TOS era music bugs fixed
ferengi and romulan Ship updates
New Feringi and romulan power balance
Civic Balancing
Tech Tree Tweeks
https://sourceforge.net/projects/startrekmod2/
lol. I meant I can't really avoid digging into the dll in general. I was going to remove that mission in the mean time.
I guess I'll have to get in touch with the bug team.
wow! awesome posts guys! I have used some of the ship names from STO for the unique ship names. As far as models go, I'm pretty much locked into those as I have absolutely no 3D modeling software.
Xaster, Thanks for the list. I'll put it into the next release.
@God Emperor
I really haven't...
Okay. I'll check with him. That's one of the things I'm going to be doing is adding the cloak in from the original STM, so when it comes together I'll let you know.
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