Chivalry (11)
Craftsmen (17)
Feudal Contract (2) [5-3]
Gothic Atchitecture (17) [18+1]
Merchant Confederation (31)
Naval Infrastructure (21)
Professional Army (29)
Retainers (2)
Retinues (22)
Serfdom (34)
I'm very rarely building that many units come Feudal Contract, I'm upgrading them. If I've...
Ancestral Hall (21)
Lighthouse (20)
Market ELIMINATED (3-3)
Monument (40) [39+1]
I agree with the posters above that the gap between the Market and the Lighthouse is too large. However, be that as it may, the Market is still the worst building remaining on this list, and I'm not going to upvote...
Ancestral Hall (18)
Granary (2) [1+1]
Library (10) [13-3]
Lighthouse (25)
Market (9)
Monument (37)
Temple (12)
If you need a Granary, they're a life-saver. You'll probably always build a Library, but there's basically no strategy where it is a pressing priority and every single other building...
Ancestral Hall (23)
Ancient Walls (22)
Granary (19)
Lighthouse (27)
Library (17) [20-3]
Market (8)
Monument (32) [31+1]
Shrine (22)
Temple (18)
Warlord’s throne (14)
I had quite a long think at this stage because these are all good buildings, albeit some context dependent, and started thinking...
I like to settle aggressively towards the AI. All things being equal, it's just easier to lock down an area by settling forward and throwing a wall down, the AI just can't handle them. I could back off and maybe Classical Dark Ages will be less of a problem, but then I have to conquer more...
Hmm, I've always been skeptical of this. At least on Deity, AI growth bonuses are so high and they're so likely to hit Classical Golden Ages that I find Loyalty losses can be devastating if the player goes into a Classical Dark Age. I'm too risk averse to try this regularly, only if I have...
To be fair, it's quite hard for the player to take cities once they start hitting the later walls. Early warfare grinds to a halt for me by Renaissance, it's an enormous slog and very difficult to make progress. I don't blame the AI for being bad at it! I genuinely think Walls are just too good.
I've actually been finding the game a fair bit harder since the Gaul/Byzantium patch. The AI on Deity are much keener on keeping up their Science infrastructure and I find they are almost always teching ahead of me until at least turn 170 or so. Domination is really rough now as anything other...
Byzantium isn't overwhelming in MP. They have a surprisingly late window to set up all the moving parts they need that help them snowball. Divine Right is later than Stirrups, and they need to spend the early game setting up initially useless Religious Infrastructure. If you rush them early, you...
I'm finding Deity a *lot* more difficult and start dependent now. As others have noted, the AI has become much better about co-ordinating an early game Warrior rush and they will be very aggressive about it. I can only get Deity games up and running now if I have a very defensible start location...
To win or have a higher chance of winning? The whole point of this conversation was to discuss what the Gauls are good at and what they aren't good at. If we're ranking Civs by what play-styles they can pull off if you're just playing for giggles and don't care about how likely you are to win or...
I also agree with this. They're not a Cultural Civ. They might look like it at first, because a very strong early Culture game can drive Cultural Victories even without Tourism aids (see: Pericles), but the Gauls just have too many obstacles. Mines everywhere ruins Appeal, you can't get a Faith...
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