No one has mentioned Montezuma yet, which really bugs me. Yeah, yeah, AGG/SPI aren't the best traits. Yeah, the Jaguar is situational. And yeah, when he's played by the computer he doesn't play well.
But seriously, Sac. Altar is so excellent that all of that doesn't really matter. It...
I'm going to go with the Capital Helper city in 99% of the situations. As long as I can share food, then the second city is going to be settled as close to the capital as possible (usually the 2-tile minimum). The benefits:
-Early trade routes. In the absolute worst case scenario, the two...
I've been rocking fractals lately, though I do have a soft spot for 14-15 civs on a large Earth2 map.
Also, I'm just going to be another voice for 18 civs/huge is actually easier, If only because you have 18 capital locations instead of the default 11/12. Since you'll also be closer, you can...
@ohjames
. Could you post a screenie of your soon to be legendary cities? My two that weren't the capital were pretty ugly, IMO, so I'm curious to see where others would toss theirs.
Cultural win at 1834! If I'm not mistaken, an Industrious/Philosophical probably would've put me in the realm of Sun Tzu Wu's Emperor record in the hall of fame. Even just the things I noticed in doing this write up would've put me a few turns closer. What a map.
A big thank you to...
Let's have some fun, then overestimate my skills and move up to immortal next game. Fired up Emp/Huts/Normal.
Moved warrior onto green hill 1N of gold, saw nothing. SiP, worker first. Agriculture and the worker come out the same turn, hooray!
Final update: Victory, 1720 AD.
The war drums of the Zulu can finally go quiet, as we achieved victory. After triggering a golden age with Taj and completing the UoS, we bartered for peace with Sury. We ended up only getting a city I had already captured then accidentally left open for a...
Update: 1420 AD
Well, putting the wick to Sury has been fun, and now his capital belongs to the Zulu war machine. The stacks of the Zulu empire are a little smaller than they started, but it looks like we're at the winning position now. The economy? Not so much, we're building wealth to keep...
It's kinda working. A better update when I have the time, probably going to stop to regroup one we take Suri's capital. I don't think it's wise to go much further than that with my tech level.
Update: 1230 AD.
This is a reload from the original save. The whole idea here is that this game is over when Suri is dead, so instead of waiting 20+ turns for the lib race I've abandoned it and just decided to self tech nationalism (Right now running back to grab drama). However, with...
Yeah, the Pacifism is only because I don't think I'm going to be able to do any warring for the next 50~ turns, and the maintenance+GPP benefits should be worth something (Especially in Persepolis). That and I'm currently thinking that to keep up in tech I would be better suited running...
Short update:
Hit CoL one turn after a GS was born in Ulundi. The tech pace is extremely slow in this game so far, so I bulbed Philo and founded Taoism in 800 AD (!). After switching to Caste and Pacifism we're solvent at 0% research. However, for all that was goo in the last turns, some...
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