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This is a pretty good idea and has enough scope in size and time to be viable. I'll add it to the queue.
Spain still having colonial conquerors in 1807? What did its tech progression look like? It must have been pretty backwards, since its colonial conqueror techs are Optics, Geography...
No, it's that if a civ is flagged as an independence civ, it won't spawn if all of its flip area city owners are Solid.
However, America is not even flagged as an independence civ at the moment. I will probably update that though.
The bonus armies from Trading Companies, for the human player, only affect the same ones as in vanilla (Spain, Portugal, France, England, Netherlands, if I remember). For the AI, there are more of these bonus armies, and for more civs (like Yemen or Oman). Some of the new civs have settler/war...
I find the ability I have recently implemented, of AI Rome getting the cities of a collapsed vassal, to be really cool and thematic, and so I have made it the new Roman UP. The old UP, of 30% production bonus to buildings that exist in the capital, has been moved to the Franks (Carolingian...
New Patch
Buff Phoenician starting techs
Buff Macedon starting techs
Buff Greece starting techs
Alexander the Great's conquest of Persian Empire only starts if Persia owns the southern half of Anatolia
i.e. not if it is owned by Greeks or Indies
New Patch
Manchu vassal UHV accepts vassals from any region
Manchu Beijing great people UHV requires 6 GP of artist, statesman or engineer types, rather than any type.
Bump Manchu population UHV from 10% to 12%
Disable check with slave mines and plantations
Since those structures can no longer...
New Patch
Add Syria to Macedonian core
Remove Nubia from Macedonian settler map.
Remove Hindustan plots from Macedonian war map.
Buff Macedon start with 2 extra phalanxes (removing equal number from bonus human units, so that the human start is the same)
Give human Rome 2 extra starting...
New Patch
Rename Khazars short name to Khazaria
For better default vassal name
Moors start at war with Franks, Rome, Spain, independents
Intensify Visigothic barbarians in the late 300s.
Push back Prague spawn to 730.
Weaken most Balkan barbarians of the 300-600 period.
Relocate Avar spawn...
Yes, barbarian and all steppe civs (Mongolia, Turk, Khazar) can have their defeated cavalry recruited. It's also intentional that independent infantry can be recruited on defeat.
What exactly do you mean by this? The slave "worker" units are still around?
After Manchus I'm not in a rush to add...
Unfortunately there is not enough room in the map to have both cities like Aachen or Cologne (or Toledo and Madrid, and many others), so the same spot is used for both places.
New Patch
Change commerce for gold in Frank UP text
Thanks for testing it out and for the feedback! In order:
Yes, it is intentional for the Franks to start with some Comitatus units (foederati troops)
It should give +1 gold to Palace per city in addition to the base commerce. That's what I see on my end.
Are you referring to the civ rise...
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