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Recent content by CrossRFC

  1. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    This is a pretty good idea and has enough scope in size and time to be viable. I'll add it to the queue. Spain still having colonial conquerors in 1807? What did its tech progression look like? It must have been pretty backwards, since its colonial conqueror techs are Optics, Geography...
  2. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    No, it's that if a civ is flagged as an independence civ, it won't spawn if all of its flip area city owners are Solid. However, America is not even flagged as an independence civ at the moment. I will probably update that though.
  3. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    The bonus armies from Trading Companies, for the human player, only affect the same ones as in vanilla (Spain, Portugal, France, England, Netherlands, if I remember). For the AI, there are more of these bonus armies, and for more civs (like Yemen or Oman). Some of the new civs have settler/war...
  4. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    I find the ability I have recently implemented, of AI Rome getting the cities of a collapsed vassal, to be really cool and thematic, and so I have made it the new Roman UP. The old UP, of 30% production bonus to buildings that exist in the capital, has been moved to the Franks (Carolingian...
  5. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    New Patch Buff Phoenician starting techs Buff Macedon starting techs Buff Greece starting techs Alexander the Great's conquest of Persian Empire only starts if Persia owns the southern half of Anatolia i.e. not if it is owned by Greeks or Indies
  6. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    New Patch Manchu vassal UHV accepts vassals from any region Manchu Beijing great people UHV requires 6 GP of artist, statesman or engineer types, rather than any type. Bump Manchu population UHV from 10% to 12% Disable check with slave mines and plantations Since those structures can no longer...
  7. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    New Patch Add Syria to Macedonian core Remove Nubia from Macedonian settler map. Remove Hindustan plots from Macedonian war map. Buff Macedon start with 2 extra phalanxes (removing equal number from bonus human units, so that the human start is the same) Give human Rome 2 extra starting...
  8. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    New Patch Rename Khazars short name to Khazaria For better default vassal name Moors start at war with Franks, Rome, Spain, independents Intensify Visigothic barbarians in the late 300s. Push back Prague spawn to 730. Weaken most Balkan barbarians of the 300-600 period. Relocate Avar spawn...
  9. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    I think I've identified the issue, I just need to test it. I think it exists in Vanilla DoC as well.
  10. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    That condition should be working, so it's likely that something broke that condition. I'll check it out. Where did you build the cathedral? What city?
  11. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    Yes, barbarian and all steppe civs (Mongolia, Turk, Khazar) can have their defeated cavalry recruited. It's also intentional that independent infantry can be recruited on defeat. What exactly do you mean by this? The slave "worker" units are still around? After Manchus I'm not in a rush to add...
  12. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    Unfortunately there is not enough room in the map to have both cities like Aachen or Cologne (or Toledo and Madrid, and many others), so the same spot is used for both places. New Patch Change commerce for gold in Frank UP text
  13. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    Thanks for testing it out and for the feedback! In order: Yes, it is intentional for the Franks to start with some Comitatus units (foederati troops) It should give +1 gold to Palace per city in addition to the base commerce. That's what I see on my end. Are you referring to the civ rise...
  14. CrossRFC

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    New Patch Add Dutch Mauritian Arquebusier Add Polish Hadjuk (arquebus) Add Turkish longbowman (bow janissary) Add Turkish musketeer (late janissary, a worse musketeer) Nerf Moorish spawn units Slightly reduce size of 5th and 6th century Balkan invaders Rename "Roman Worker" to "Plebeian"
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