fin/org provide a significant boost to gold
gold is key to everything thus making those 2 traits the most intuitive to play... especially so for those wanting a domination/conquest victory
when playing anything other than those traits, you have to focus on:
building cottages
not...
lol why is this even a discussion
i can sum up the original post in a sentence
Reloading: the act of reloading a previously saved game to prevent already experienced future events from happen
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it speaks for itself... you played 1 route... you didn't like the outcome... you...
civ 4 promotion system is fine
although if they changed it to 'set in stone' promotions based on unit type (eg: C&C games ie: more powerful weapons with unique animations) then that would also be fine.
i don't believe viewing enemy promotions is all that crucial to anything
i've never...
for the type of game civ is... sea is just not that important.
it becomes even less important when you go out of your way to make your map anything but archipelago
as mention by some but in less direct ways... sea in real life is simply for transport/trade
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civ is not a trading...
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