Further Advance from decompiling world builder:
Byte 3 of MapData -- Flag, Bit Masked Byte, the high 5 bits is something, the low 3 bits is river indicator.
Byte 5 of MapData -- FeatureB, which is natural wonder
Byte 7 of MapData -- Resource Amount
Does any one know how the river indicator is computed? I find the lowest 3 bits means three directions(left down, right down and right). but the higher bits may also be set. I cannot guess the rule.
Something new:
1. Version can be xC in the latest version of WorldBuilder.
2. Mod Data Part
in front of
there is a part storing Mod Data, which seems like some opcode. So I cannot guess how to count the length of this part.
And Unknown field is also related with this.
3. After Building Type...
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