Recent content by cst_zf

  1. C

    Civ5Map File Format

    Further Advance from decompiling world builder: Byte 3 of MapData -- Flag, Bit Masked Byte, the high 5 bits is something, the low 3 bits is river indicator. Byte 5 of MapData -- FeatureB, which is natural wonder Byte 7 of MapData -- Resource Amount
  2. C

    Civ5Map File Format

    I got it! The int field Unknown is the length of ModData Part. my summary:
  3. C

    Civ5Map File Format

    Does any one know how the river indicator is computed? I find the lowest 3 bits means three directions(left down, right down and right). but the higher bits may also be set. I cannot guess the rule.
  4. C

    Civ5Map File Format

    Something new: 1. Version can be xC in the latest version of WorldBuilder. 2. Mod Data Part in front of there is a part storing Mod Data, which seems like some opcode. So I cannot guess how to count the length of this part. And Unknown field is also related with this. 3. After Building Type...
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