You're right, I believe that may have been my addition ... lol. Sometimes it's difficult remember what the heck I was doing
(now deleted my second comment with source code question for anyone coming in later)
I'm thinking of having a simple unique number ID for each building in a city, just incremented by one from the previous building's ID. This would be really important for my mod, is there a way to set this and retrieve it in CityView?
Yeah, I figure. I've been messing around all over so I figure my mod will probably work no more than about 0 mods right now unfortunately. I'll see about compatibility later on, though I'm more concerned with the dll because I don't want to have to play against the vanilla ai.
If anyone happens to be interested, I found the solution. For the longest time I was thinking that there's something in the lua where if you click to add a specialist, it moves them over all the way to the right in the building and highlights them. Really, it's just a matter of the ordering of...
And not in the rightmost slot regardless of the slot clicked on? I'm creating a mod and having trouble finding how to do this or even where in the code to find where the game decides to magically produce the specialist in the first slot to the right.
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