I've been playing one of the Scenario Maps "Two Continents Gigantic" as the name implies it's a Gigantic map and I've been playing it for more than 100 turns without a problem. I haven't tried a custom Gigantic map
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The thing is a list of buildings to be build already exist - as per pic below - Normally pop up if the colony build que is empty.
So I don't know if someone could maybe implement it in the colony build list. Myself and many others would probably be very happy
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To WTP team - Thanks for this super amazing Mod.
However coming back to Civ IV/Col I just cannot find the buildings I'm looking for in the Icons in the build list. Is it possible to have text build list?
Thanks
It works for me.
Try this
in Worldview subdir CityBannerManager.lua -- Starting Line 275
-- If this plot is getting worked
if workerCount > 0 and kPlot:IsCity() == false then
pInstance.CitizenButton:SetHide(false);
pInstance.CitizenButton:SetTextureOffsetVal(0...
Hi. Thanks for this great mod. Can confirm as @Foxy420 stated "it has saved my ass a few times". Was just wondering does this also wake units that is "Fortified until healed"?
Edit:
Just parked my injured scout within range(2 blocks) of a barbarian camp. The camp spawned a barb scout which...
@Zyxpsilon ..
You are100% correct. At 32,32 they look much better than the 36,36 and they are not to small(for me). You don't by any chance know which file and parameters I can change to make the plot purchase icons and the resource icons smaller (in the City Screen only)
Thanks
Thanks for pointing to the section of code. I changed both the SetSizeVal(64,64) to 36,36 and found these icons no longer obstructing the yield Icons. Unfortunately still stuck with "artifacts on the edge frames". I can live with that as the large Citizen buttons is very obstructive,
Thanks again.
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