Recent content by CyberFox

  1. CyberFox

    [WTP] Quick questions

    I've been playing one of the Scenario Maps "Two Continents Gigantic" as the name implies it's a Gigantic map and I've been playing it for more than 100 turns without a problem. I haven't tried a custom Gigantic map .
  2. CyberFox

    [WTP] Quick questions

    The thing is a list of buildings to be build already exist - as per pic below - Normally pop up if the colony build que is empty. So I don't know if someone could maybe implement it in the colony build list. Myself and many others would probably be very happy .
  3. CyberFox

    [WTP] Quick questions

    Thanks for the response. Sorry if my question was vague. I was referring to this list on the right.
  4. CyberFox

    [WTP] Quick questions

    To WTP team - Thanks for this super amazing Mod. However coming back to Civ IV/Col I just cannot find the buildings I'm looking for in the Icons in the build list. Is it possible to have text build list? Thanks
  5. CyberFox

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    It works for me. Try this in Worldview subdir CityBannerManager.lua -- Starting Line 275 -- If this plot is getting worked if workerCount > 0 and kPlot:IsCity() == false then pInstance.CitizenButton:SetHide(false); pInstance.CitizenButton:SetTextureOffsetVal(0...
  6. CyberFox

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    Thanks. I am a good reader but lazy at replies :) But will do my best by participating more.
  7. CyberFox

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    @Zyxpsilon Ok thanks.
  8. CyberFox

    Updated Fortified Alert

    Wow thanks for the quick reply. Tested the above code. Works like a charm. Thanks very much
  9. CyberFox

    Updated Fortified Alert

    Hi. Thanks for this great mod. Can confirm as @Foxy420 stated "it has saved my ass a few times". Was just wondering does this also wake units that is "Fortified until healed"? Edit: Just parked my injured scout within range(2 blocks) of a barbarian camp. The camp spawned a barb scout which...
  10. CyberFox

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    @Zyxpsilon .. You are100% correct. At 32,32 they look much better than the 36,36 and they are not to small(for me). You don't by any chance know which file and parameters I can change to make the plot purchase icons and the resource icons smaller (in the City Screen only) Thanks
  11. CyberFox

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    Thanks for pointing to the section of code. I changed both the SetSizeVal(64,64) to 36,36 and found these icons no longer obstructing the yield Icons. Unfortunately still stuck with "artifacts on the edge frames". I can live with that as the large Citizen buttons is very obstructive, Thanks again.
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