Recent content by d80tb7

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    Computer teaches itself to play civilization V

    It was Civ 2 (technically freeciv) that was being played here. The full paper can be found at http://people.csail.mit.edu/regina/my_papers/civ11.pdf. I think you guys bashing the CIV AI are being a little harsh here. Their simulation runs on a core i7 and take almost a minute to execute each...
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    Tall empires are extremely vulnerable from nuclear weapon. Disbalance?

    Actually I think that A-Bombs should be completely lost if intercepted. It's historically justifiable and would lead to the counter against a-bombs being a strong airforce/AA which would be good for gameplay. The odds of interception might need to be made less than normal to reflect the fact...
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    Tall empires are extremely vulnerable from nuclear weapon. Disbalance?

    Yes I agree with all of this. My suggestion regarding unhappiness and war weariness would be something like the unhappiness generated from using nukes would be inversely proportional to the length of the war. Thus launching a first strike would be costly but using them to bring a long war to a...
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    Tall empires are extremely vulnerable from nuclear weapon. Disbalance?

    I actually think that the current implementation of nukes is better than in any previous civ game, but I still Agree with Thal's core point that they're overpowered. As with any civ game mechanic they have to tow a careful line between being a) somewhat historically accurate and b) good for...
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    winning when alone on a continent

    Yesterday I started a prince game on a standard sized continents map. I had everything randomised and ended up as the Romans on what looked like a dry World (half my island seemed to be Desert). A little exploration found that I was alone on my island and some further exploration told me that...
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    Installing and using the SDK

    Hello all, just wondering if anybody could help me getting the SDK working in codeblocks. I've followed all the steps mentioned in the first post: the main problem I have was that I couldn't get msvcrt.lib and msvcrtd.lib as the link given didn't work for me (It kept saying invalid session)...
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    Could Deep Blue play a smarter AI ?

    do you have reference for that? Just I don't believe you can 'force' the spin to be up or down, without destroying the entaglement between the particles. If you could, then it would indeed be possible for humans to send information faster than lght by using the method you described above and...
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    Could Deep Blue play a smarter AI ?

    Unfortunately it would not. The energy is transferred by compressing the bonds between the atoms of the material making up the Newton's cradle. This bond compression occurs at some speed under that of light, hence no super luminal energy transfer.
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    Could Deep Blue play a smarter AI ?

    ok, we're getting to the limits of my knowledge here, but I'm fairly sure this isn't quite correct. The two electrons sent in opposite directions are 50% spin up and 50% spin down, however I don't think you can simply pass one through a field that makes it spin up. What happens is that a...
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    Could Deep Blue play a smarter AI ?

    The clock in the box was a thought experiment proposed by Einstein in the 1930s to disprove the uncertainty principle. The uncertainty principle essentially states that the more accurately you measure something's position, the less accurately you may measure its momentum. Einstein proposed...
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    Could Deep Blue play a smarter AI ?

    At the risk of getting very off topic. I was under the impression that the non-locality experiments didn't actually violate Einstein's theory on the grounds that although some information is being sent faster than light, the rules of quantum mechanics seem to suggest it can't be reconstructed...
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    Could Deep Blue play a smarter AI ?

    NapoléonPremier almost answered his question in the first post. The AI in CiV 4 is better than in CIV3 which is better than Civ2 etc etc. All that has changed in the mean time is (a) the hardware has got better and (b) the coders have had more time to improve the AI. If in 1990, when CIV 1...
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    Diplomatic victory in 890AD

    Looking at the main page I saw the following entry for the Hall of Fame: 'pooLarized submitted an 890 AD Large Deity Diplomatic game for 81676 points' Now this staggered me. I play on prince and cannot imagine getting the tech necessary to complete the united Nations by 1500AD let alone...
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    problems building spys

    In my latest game, I 've suddenly lost the ability to build spys. I built a couple about 20 turns ago, but now the option doesn't show up any more (not even greyed out as it happens when you don't have the right wonder or resource to build a unit). Doubtless this is due to some stupidity on...
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