Recent content by Dadais

  1. Dadais

    Small Questions Thread

    Indeed, this is such a reminder. Full tips on the Scenario League Wiki : units slots barbarian paper
  2. Dadais

    Small Questions Thread

    Is it what you're looking for ?
  3. Dadais

    Making a Clone of Civ II

    Two points there : -On a fresh point of view, I'd say the idea would be to give an simple AiModule.lua containing functions that could be integrated easily into event.lua (or any division of it into the LuaTemplate), with a small documentation said functions it so it is integrated properly...
  4. Dadais

    Making a Clone of Civ II

    Prof has the most understanding of it indeed. I don't really get what's reubene aiming for either... :D
  5. Dadais

    Empire of the Rising Sun - ToTTP/LUA Remake Official Thread

    French there, I do agree. Only about 5 thousand people, underarmed, got aligned against the Japanese in Indochine, which seems to be the biggest active french contribution in the Pacifics, under juridiction of the Vichy France. Had not France lost the campaign of France, one should guess it...
  6. Dadais

    0-range-air-unit damage override

    hoooooo ! 0-range-air-unit, that's helicopter-like units !!! This shall erase the damage they take when not landed. Edit : tested, this is it. This is applied to Air Unit (domain 1) with range 0 like the helicopter. They usually lose Hp at the beginning of the turn. With this attribute...
  7. Dadais

    0-range-air-unit damage override

    Tested : Air unit natively don't have movement reduction when hurt. This attribute doesn't change that.
  8. Dadais

    0-range-air-unit damage override

    Excellent question !
  9. Dadais

    Holiday Greetings

    Merry Christmas guys
  10. Dadais

    Vote for Sid Meier's Civilization I and II (MGE & Test of Time) to be added to GoG

    Well, not that enthousiastic about that. Seen some gog releases where the game is just poured in a virtual machine to make its original form work, yet ruins easy moddability, which is an important asset of civ2 in my mind, even more considering how far we got. And there : "The GOG...
  11. Dadais

    Think i've found a mistake

    :dubious:... :rotfl: : :deal: The answer is so not definite one can follow LIVE how hp change after each round, yet can only validate FoxAhead's explanations. Your grass is red and your banana is blue. Well, good for you. :dunno:
  12. Dadais

    Dadais Workshop

    Koris are defined, and all hoped clans have their room to play the victory. This shall ensure "easy" challenges driving powerfull clans as well as "hard" ones beginning with small ones.
  13. Dadais

    Small Questions Thread

    For modern windmill or thermosolar, you may adapt simcity2000's sprites ?
  14. Dadais

    [Civ2] New Fantasy World Mod Creation

    Quite the nice collection of artwork there
  15. Dadais

    Dadais Workshop

    Removed strategic buildings on map, giving more space for warfare. Sadly, choosing koris as the base structure make this gain countered in the Kansai area. Freeing unit slots, this will allow for more tribes, maybe allowing to set all begining clans in this game. Currently creating a new set...
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