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The Civilization franchise has always purposely avoided the approach of expanding battles into a tactical minigame. The objection is that doing this is too distracting from the main, strategic, game.
This has been a core design principle from the beginning and is not likely to be abandoned.
Absolutely. This is the whole point. 1UPT is intended to add tactical structure to the game.
Even the presumably reasonable compromise of limited multi-unit stacking is a problematic idea because it is directly contrary to this intent.
And 1UPT in a very slick design move eliminates in one...
daengle is fine. Thank you.
My problem with the automatic unit numbering is simply that all my units have the standard names (Archer, Warrior, Catapult, etc.) Checking the box to turn on automatic unit numbering doesn't seem to do anything. I'm not sure why. It may have nothing to do with the...
All I did was splice together the CivMainInterface.py files from turlute's PLE and BUG 2.22. It doesn't talk to the BUG options screen or .ini files.
Sorry, my skill with python is quite limited. I was amazed when it actually worked.
Speaking of working correctly (or not), I am having a...
This mod adds the full functionality of 12monkeys' original
Plot List Button Enhancement (PLE) mod to Version 2.22 of BUG (BTS Unaltered Gameplay).
To install the mod simply unzip and copy the contents to your
~\My Documents\My Games\Beyond the Sword directory. (Assuming you have the...
This mod adds the full functionality of 12monkeys' original
Plot List Button Enhancement (PLE) mod to Version 2.22 of BUG (BTS Unaltered Gameplay).
To install the mod simply unzip and copy the contents to your
~\My Documents\My Games\Beyond the Sword directory. (Assuming you have the...
I have created a port of 12monkeys' PlotListEnhancements (PLE) mod for use with Final Frontier.
The mod can be found at -
http://forums.civfanatics.com/downloads.php?do=file&id=6793
This mod provides a significant improvement to the main interface when dealing with large stacks of...
I have created a port of 12monkeys' PlotListEnhancements (PLE) mod for use with Final Frontier.
The mod can be found at -
http://forums.civfanatics.com/downloads.php?do=file&id=6793
This mod provides a significant improvement to the main interface when dealing with large stacks of...
This is a port of 12monkeys' PlotListEnhancements (PLE) mod for use with Final Frontier.
To install the mod simply copy the contents of this .zip file into the directory containing
"~\Beyond the Sword\Mods\Final Frontier\Assets". (Backup your original assets first!)
The mod provides a...
I assume you mean that on a given large map an AI player can support more cities than a human player, and derives an advantage from all the additional cities the cheats allow.
That is true.
However, I disagree that a larger number of opponents makes the game easier, on any map.
More opponents...
Mmm... this actually supports my point. I agree, it is much easier to wage war at a distance of 5 turns and much harder at a distance of 20.
My point was that the computer is so bad a organizing a war at a distance of 20 turns travel that it basically can't. If it has to travel 5 turns to kill...
Spears always seemed lacking to me. And I seldom build more than a couple to mix in with an attacking army to deal with the odd horseman.
I think the "solution" for spears may be to remove the bronze requirement. This creates a window early in the game where spears are much better than...
This will work, but there is a problem. In BTS, some of the events and quests use iDefaultPlayers. The Holy Mountain quest uses this number to set how many temples you must build. Similarly, the National Sports League quest uses this number to set how many colosseums you have to build...
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