Recent content by Dallandra

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    New Beta - March 7th (3/7)

    I am pretty glad that I've had no time to try any of the new betas lately. Except for the "under the hood" changes, literally every other change so far has made me want to play with CBP less and less. I was against the science changes from the very beginning and we're starting to see now why...
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    Yield value discussion (food vs others)

    Oooooh, that's a neat idea. I can get behind that.
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    Yield value discussion (food vs others)

    Then it is a playstyle thing, but the more I think about it, the less I'd ever pick any of the other policy trees at that point. Even when I don't focus on culture, Aesthetics brings more to the table than the other two medieval choices in most situations. But whatever, my opinion seems to...
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    Yield value discussion (food vs others)

    Those looks good overall, except for a few. Angkor Wat, Leaning Tower of Pisa and Sistine Chapel all provide very generic but empire-wide buffs. They're always worth getting, regardless of playstyle, because they have such generic but strong effects. In fact, I find them so essential that I...
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    Yield value discussion (food vs others)

    I disagree completely, science is THE one yield that unlocks actual choice. It's the one thing that will always improve everything else, independently from everything else. Treating it like every other resource, is a disservice to its importance and decoupling it from population, especially in...
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    Yield value discussion (food vs others)

    As said before multiple times, it very much does make sense to have population give science, regardless of why it was added in vanilla. Scaling it BACK over time instead of having that be the #1 contributor through multiple buildings that add more science per pop would be a much better idea than...
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    "Near combat bonus tile"

    Moai give a combat bonus to units within 5 tiles, I think.
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    Yield value discussion (food vs others)

    That's just statistics though. It's a lower percentage from the "pure" population, but the actual value provided remains the same, when it honestly kind of shouldn't. Semantics. Since Civ population already doesn't represent any specific amount of people (a city with 20 population is clearly...
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    Missing tech prerequisites late-game

    The way I see it is that you don't not know about those resources by the time you have any building or unit that uses them, but you lack the means of extracting them. So even if you knew where they were, they'd be useless. Sadly this is only really represented late game with oil and oil wells...
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    Yield value discussion (food vs others)

    I could've sworn academies added more food in later eras/from some tech down the line, but I seem to be misremembering there. That would be a good idea though. Culture is already added if you take the Aesthetics tree, though I get what you mean. Would make sense, I think. Tourism would be...
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    Yield value discussion (food vs others)

    If anything, they put even more focus on that by adding more science from population. Again, this does make sense with the first... I'd say, two or three buildings, as the complexity of the available problems is comparatively low, so simply providing a basic education is enough to have more...
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    Missing tech prerequisites late-game

    Da Vinci allegedly made plans for something that resembled a modern day helicopter, if I remember correctly. Yet he had no way of actually creating it at the time, as he lacked the materials or other technologies needed to make it functional. While it is true that a lot of things these days are...
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    Yield value discussion (food vs others)

    A larger population means that there's a higher chance that someone will have just the right idea at the right time. By that I don't mean someone incredibly intelligent. Especially during the ancient and classical era, this makes a lot of sense. There might just be that one farmer who figured...
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    Great mod, but...

    I actually just had that situation as well. Had a few embarked barbarians next to a city-state, the archer I happened to have there did way more damage than a nearby trireme would have done to it.
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    Yield value discussion (food vs others)

    Population will always be the most important part. You can't produce anything if you don't have the people to work the tiles or specialst slots. Changing something that otherwise works just fine goes past the actual issue that is there, which is that half of a single great person is useless...
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