Recent content by damnyankees

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    TSL Europe - Remove Civ Cap

    So the new TSL Europe is excellent, but for some reason it doesn't let you add more than 8 civs. Is there a way around this? To my comfort, the map is way too large for just 8 civs.
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    Usable Mountains

    If you gave mountains 3 movement costs, how are workers able to enter? Wouldn't only scouts and cavalry be able to climb the mountains, since you'd need more than 2 base movement points?
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    New Version - June 14th (6/14)

    I'm getting the same window pop up when the game starts, and I don't have any JFD mods turned on. I don't even know what his "corp mod" is, he doesn't seem to have one called "corporations" or anything like that. I can't play a game since I installed the new CP, since this window is in the way.
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    IGN article May 25th

    The great person one is interesting; it seems to be saying that different great people, even of the same type, will have different bonuses. So Newton and Einstein will provide different bonuses. Am I reading that right?
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    The district system

    Is there any reason to think Unique Traits/Abilities will exist in this game? That was an invention for Civ V; they didn't have it in previous games in the series. Maybe they are moving on to a different system.
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    Screenshot analysis!

    I'm confident that Modders could make this happen pretty quickly after release if people wanted it.
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    Active Research Discussion

    Sounds like a great addition. It seems like they took the kernel of idea that they had in Civ V, where having a certain resource gave you special bonuses in other parts of the game (e.g. marble increases wonder production), and sort of universalized it. I think that's awesome. The challenge is...
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    The district system

    I like the idea, but I must say also that I don't get a graphical sense of a city spanning multiple tiles from these screenshots. The improvements on each tile looks distinct and unique and doesn't really "connect" to the tiles next to them. I'm hoping that when they say cities span multiple...
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    Screenshot analysis!

    I must say also that I don't get a graphical sense of a city spanning multiple tiles from these screenshots. The improvements on each tile looks distinct and unique and doesn't really "connect" to the tiles next to them. I'm hoping that when they say cities span multiple tiles, it will actually...
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    Screenshot analysis!

    Luckily these are the kinds of things I'd bet the modding community will fix in the first few weeks.
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    Screenshot analysis!

    Perfect way to put it - "diorama vibe". Looking at these screenshots, I don't feel like I'm in a satellite looking down at a world, which is the vibe I get from Civ V. I feel like I'm looking at a board game. That's just not a vibe I like. I'd be interesting to see if you can zoom out more...
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    Screenshot analysis!

    I'm sure its moddable - that's their base.
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    Screenshot analysis!

    I'd assume the high grassy tile is wheat or some other resource.
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    Polygon article discussion May 11

    For me, the best part of this article was at the end where they stated that all the things which were added in the Civ V expansions - like religion and tourism - will be in Civ VI. So they aren't taking out mechanics like they did between Civ IV and V. Hopefully this means that Civ VI will be a...
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    Screenshot analysis!

    I will say I think all the gameplay descriptions sound great, so I don't want to be too negative. But this is a screenshot thread, so I'm focusing on the graphics.
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