For some reason it isn't counting the single unit as having science. I played about 20 turns and even the AI wasn't progressing.
I had to shelf the Mod unfortunately.
I did play v21 and Future Worlds together,without CPP, and your mod worked fine.
Fortunately, I did find a Future Worlds...
Could you release a patch for CBP (Community Balance Patch)? The mod works exactly like it should except it doesn't produce science when you start the game.
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