If you want a general 25%-50% slowdown, then this is for you:
--25%
UPDATE Technologies SET Cost = Cost*1.25;
--50%
UPDATE Technologies SET Cost = Cost*1.5;
Although it's a good idea to do the same for civics and great people as well so that they don't get to far ahead of research(ex, still...
--Copy-paste this into whichever mod you're using. This was made for Marathon game speed.
--Since Marathon is so unbalanced, it may need some tweaking if you're planning
--on using this on Standard game speed.
-----------------------------------------------
-- Technology cost...
Thanks a lot (note to self: pay more attention next time). I do have a question though: I assume you've tried this one out, have you encountered anything weird related to this, specifically regarding the AI? Have they done something stupid with it, like remove all of their strategic resources...
Thanks for the reply. Yeah, this is way more complicated than it should be. I thought it would come down to a simple XML edit, but apparently not.
Thanks again, but I'm not going to go into this.
Basically what I would like is to make luxury and strategic resources behave like bonus resources, ie. you can build districts atop them and workers can remove them. I'm guessing this should be possible through a mod, but I can't find anything related to this in game files.
Anyone got any ideas?
Basically what I want to do is something like this:
UPDATE Units SET Cost = Cost*0.7 WHERE EraType ='ERA_ANCIENT';
UPDATE Units SET Cost = Cost*0.6 WHERE EraType ='ERA_CLASSICAL';
UPDATE Units SET Cost = Cost*0.5 WHERE EraType ='ERA_MEDIEVAL';
etc...
Problem is: that won't work, since EraType...
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