This would mean you can never take any cities in any other civilizations core.
With the current respawn criteria you may loose them at any time because the civ respawns.
Regardless if you are Solid/Stable.
They game becomes unplayable when you are trying accomplish UHVs where you need to conquer...
I controlled 1 city Beijing as Japan, but not 1 other city that Korea held.
But Korea was my vassal (not that I think that should matter).
China respawned with 2 cities. Japan held many more cities in the Chinese core though.
Why did Beijing get selected out?
My expected behavior if Korea was...
Respawning China with 2 cities one from Korea and one from Japan.
My Japan civ is stable(+17) and the vassal Korea Unstable.
Also there are more unstable civs in the world as Ottomans are Collapsing.
Game version 1.17.1 savegame the turn before attached.
Maybe you should adjust the stability point for population in core cities compared to population in outside cities, instead of increasing the core areas?
Playing as Mexico on game version 1.17.1.
First vote in United Nations seems very strange to me. What am I voting for?
See attached files for UN popup and savegame (simply end turn to see popup).
Edit: The vote seems to have been to release one of Ottomans vassals, not sure exactly which one...
For some reason my Privateers can not sink Tamils boats.
They simply can not enter the same square as them.
Its not a single ship and only Tamils, I have seen it several times in this game.
Savegame attached for game version 1.17.1
Advanced start is only enabled upon new spawn of civs.
But if you start with a civ which have a spawn date prior to the scenario start date you will not get advanced start.
For instance starting as The Vikings in the 600 AD scenario will not give you any advanced start.
Could this be changed so...
On monarch yes, but its still luck based how many slaves you can trade for at the start.
After that you need to conquer a colony in Africa (Kongo is usually easy) and start hunting independent troops for more slaves.
Here are some Roman strategy tips based on my playthrough today on Paragon/Marathon game difficulty/speed and game version 1.17.1 (but not much have changed since earlier game versions):
* 4 core cities; Roma, Pompeii (north of Dye), Aemonia Julia (south of Pig) and Mediolanum (flips turn 2).
*...
I prefer Marathon game speed, but only if it is combined with Paragon difficulty to make up for the advantage you get from being able to move your units more.
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