Recent content by Darkling

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    ExtraModMod continued

    I've just been playing my first few games of EMM and great work on keeping the mod going. One oddity occurred during my most recent game. A ravenous werewolf withdrew from comment and from that point on I had manual control of it rather than it being auto moved. It still promoted to a blooded...
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    MNAI-U: unofficial build & bugfixes

    So in the current game that I'm playing there's a couple of things that have come up. I thought that having dies diei guaranteed eligibilty for over council election. I was running order and the over council civic (with possesion of the empyrean holy shrine) and although I'd been the chief the...
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    MNAI-U: unofficial build & bugfixes

    Something that I've just seen playing the latest version is that the health impacts of blight are declining even though I'm affaected by the illians world spell, stasis. I don't know if that's intended or not ( I probably shouldn't complain).
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    [BXP] BAT Xtras Packs - Modpacks for BAT 3.0 and above

    Hi, so I'm just reinstalling the extras pack and got an error message when the game was starting up. Tag ATTITUDE_FURIOUS in Info class was incorrect. I'd installed the scandinavia extra pack and it looks like there's an extra space on line 64 of Kekkonen_CIV4LeaderHeadInfos after...
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    Sad Day For BAT Users

    I just reinstalled civ4 and while looking for my favourite mods saw this news. I had a great amount of fun playign both bat and your BXP packs so thanks to you and the team for all your great work!
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    [MOD] More Naval AI

    So I looked through the my saved games a little further and found one with a Barbarian Disciple of leaves on the border of my southern most city. There's no barbarian cities in the vicinity that could have produced him. Playing as Calabrin and with Revolutions, puppet states and advanced...
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    [MOD] More Naval AI

    Sorry Tholal, I just had a quick look through the save games where it was happening and couldn't see any examples. During the game itself I killed over 40 tier one disciple units, but I couldn't tell you how many of them were barbarian. I remember being surprised by seeing a barbarian acolyte...
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    [MOD] More Naval AI

    I wonder if it's possible to scale the strength of the summons by number of turns? I've seen Barbarian Eidolons during the early game a few time now and they can lay waste to an entire continent. I do like the idea of all lairs getting one held defender. It'd mean the AI wouldn't get into...
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    [MOD] More Naval AI

    Congratulations Tholal. Just noticed a couple of things in my latest game. The Bannor have just appeared in the game adn they have kept their good alignment despite following the Veil. I'm pretty sure that they just emerged through a revolution so it might be to do with that. I also watched...
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    [MOD] More Naval AI

    I felt that way after the first game I played with that option on. Revolutions seemed to be happening constantly in the newly conquered areas. In my case, it came down to civic choice. The revolutions and puppet states forced me to think more deeply about which civics I was running and to...
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    [MOD] More Naval AI

    Well some times you just get unlucky and awaken a dormant evil, like the Dwarves in Moria. Even in vanilla CIV and BTS there are the respective barbarian uprisings (Vandals, Goths etc),. I remember the first time I saw it happen. Civs began dying and I thought it was just probably a wraith. So...
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    [MOD] More Naval AI

    Every second or third game it seems that there'ss a named barbarian Eidolin wandering around in the early game destroying civilisations. I think that it adds to the flavour of the game but I don't like seeing civs destroyed in the first couple of turns. I wonder if it is possible to tie the...
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    [MOD] More Naval AI

    The thought did cross my mind a couple of times, but by that stage in the game I was set up for a conquest victory. I'd cleared the main continent, and the remaining civs were island remnants from before I'd researched feudalism (or astronomy). A few queens of the line (with support) and they...
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    [MOD] More Naval AI

    I don't use the Guilds civic normally but noticed something about it in respect to the infernal while playing as Hyborim. My wars had been going well with only a few hiccups and I'd established a substantial empire and in my core cities the populations were quite high with 60 in Dis and several...
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    [MOD] More Naval AI

    I believe that the Channeling promotions play a role as well. Aside from allowing the units to cast spells they also reduce the likelihood of the unit being chosen to defend the stack. I think that the target selection for shadows and assassins involves choosing not just the weakest but also...
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