Recent content by DarkZero

  1. D

    attacks from cities

    The problems whit city ranged attacks, the defender is already at an advantage, and the current implementation of this mechanic benefits wide play far more than tall, to the point where to go at war whit some ai is an absolute chore as a decent siege into a city sometimes puts your units in...
  2. D

    New Beta Version - August 16th (8-16)

    Sorry to butt in, but the original suggestion was not to nerf them or change them in any way, only change the tech that unlocks them, since skirmishers and horseman lie in the middle of the tech tree, they allowed those who focused only on the top side to have a equal or sometimes better army...
  3. D

    Skirmisher Units

    Actually i think skirmishers are annoying but fair, and there is no need to nerf them, a tech switch is all that is needed.
  4. D

    New Beta Version - August 5th (8-5)

    I think @iDeljade is correct here, not only the settler cost increase should be removed from colonists and pioneers, but these units should even be buffed!
  5. D

    Oxford University

    I would rather face an army of bowman than an army of skirmishers, there is a reason why bowman requires no strategic but skirmisher does, not to mention a good horseman flank massacres bowman, I agree that the stronger and more specialized units should be on the lower end of the tech tree so...
  6. D

    Diplomatic Victory: I just don't get it.

    Diplo victory, like domination, also heavily relies on map, when pursing a diplo victory having roads leading to the city states are fundamental to massively speed up your diplo units, and therefore you need cities near the cs to protect said roads, and the trade routes you send to them, so you...
  7. D

    New Beta Version - August 5th (8-5)

    While all these changes where overkill, after a couple of years playing civ 6 i really like the lose one pop for settlers change, and I hope this one sticks
  8. D

    New Beta Version - July 29th (7-29)

    You will never achieve any sort of balance when you min max settings like you did, the happiness modifiers are balanced towards map sizes, so the bigger the maps supports several times more cities than smaller ones,, on standard wide can comfortably sit at 8 cities so I assume on huge you can...
  9. D

    On communitas map

    I remember a couple of years ago a very good discussion on this forum about the communitas map, whit side by side screenshot comparisons and a overall tally on the number of resource tiles, the verdict is that maps are way bigger than default ones and thus they have something crasy like twice or...
  10. D

    New Version - July 17th (7-17)

    Wow man, a few posts ago i demonstrated how under the current system it's literally impossible to win a domination victory even if you disable all the other victory conditions, and your suggestion to try and fix is is to make sure you can ever conquer like 5 cities the entire game, if that is...
  11. D

    New Version - July 17th (7-17)

    Just untie the number of citizens from happiness and instead of using happiness to control growth just use the mechanic already in the game, amount of food, if you increase the amount of food required to reach new citizens by 50% that will decrease the size of all cities, and now every citizen...
  12. D

    New Version - July 17th (7-17)

    I said it once and I will say it again, if food is supposed to be different than every other resource them a MASSIVE rebalance of the game is required, why should I be punished if my designated random luxury resource monopoly is food or growth based? They are vastly inferior to even gold based...
  13. D

    New Version - July 17th (7-17)

    Sorry man, but those questions where not genuine ones out of stupidity, I registered in this forum the day I downloaded the "community patch project", and I know how things work and how they used to work in this very mod, that comment about the change from vanilla deity to vp is now 4 years,but...
  14. D

    New Version - July 17th (7-17)

    It's not like these games are kinda random and maybe i had a different civ than you, whit different neighbors than you, on a different map than you on a different PATCH VERSION than you, maybe I am just a worse player than you? But you know, you never said you won a domination victory in that...
  15. D

    New Version - July 17th (7-17)

    I remember a time where one of VP goals was to make sure the ai could compete and match the players without all the massive bonuses of vanilla and achieve everything the player can. so i ask a simple question, in the ai only games you run, can the ai achieve a domination victory under the...
Back
Top Bottom