It seems that that at least solved the ExposedMember issue (now definitely being called from script to script), but I worry my "context" is still not correct as I am returning the "nil function"
error for anything that I try to run in my UI script that resembles a UI-specific method. I've...
This is the current Status of my code. I have attempted to follow the guide in the other post, but I still receive the same error. I have included the empty XML for UI setup purposes (or to put it in "context"). It seems that all of the above still returns this error for me...
Runtime Error...
Got it. So just to clarify, does this mean that I have to create a separate UI file, based on say an end turn or a start turn event, and then create a series of methods that all populate the exposed members table? Furthermore it seems that in that thread they pointed out that if you are using...
Hi all, I've lurked for a bit on here and I'm stuck on something that I suspect is just confusion on high-level approach. I am creating a mod wherein I'm interested in looking at several characteristics for multiple in-game objects. Cities are a good example here - I have the following rough...
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