Recent content by DARPA

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    Trying to understand context switching b/t GamePlayScripts and UI - can it be mixed?

    Updated with complete code in zip, if possible to get a second set of eyes on it just to make sure the general setup is correct.
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    Trying to understand context switching b/t GamePlayScripts and UI - can it be mixed?

    It seems that that at least solved the ExposedMember issue (now definitely being called from script to script), but I worry my "context" is still not correct as I am returning the "nil function" error for anything that I try to run in my UI script that resembles a UI-specific method. I've...
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    Trying to understand context switching b/t GamePlayScripts and UI - can it be mixed?

    This is the current Status of my code. I have attempted to follow the guide in the other post, but I still receive the same error. I have included the empty XML for UI setup purposes (or to put it in "context"). It seems that all of the above still returns this error for me... Runtime Error...
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    Trying to understand context switching b/t GamePlayScripts and UI - can it be mixed?

    Got it. So just to clarify, does this mean that I have to create a separate UI file, based on say an end turn or a start turn event, and then create a series of methods that all populate the exposed members table? Furthermore it seems that in that thread they pointed out that if you are using...
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    Trying to understand context switching b/t GamePlayScripts and UI - can it be mixed?

    Hi all, I've lurked for a bit on here and I'm stuck on something that I suspect is just confusion on high-level approach. I am creating a mod wherein I'm interested in looking at several characteristics for multiple in-game objects. Cities are a good example here - I have the following rough...
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