Recent content by datachild

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    Caveman 2 Cosmos

    In my last game with the latest svn revision I run into the problem with volcanos again. After a while the tiles around the volcano have ridiculous amounts of food (50+ each), without the possibility to remove them (even with the world builder). What can I do to remove the +food effect from the...
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    Single Player bugs and crashes v35 download - After the 18th of August 2014

    Playing with v35 there seems to be a problem with the vulcano event. If triggered the event fires many many times leading to extreme high food bonuses (50+ food) for the tiles around the vulcano. It seems these bonuses are permanent. Cities near an erupted vulcano more or less explode...
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    V34 feedback

    I think you're both right in a way. Three people with any weapon are roughly three times more powerful than a single person with the same weapon and comparable skills. However this is not true for increasing number, depending on the weapon and terrain. Especially really large numbers can pose a...
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    Caveman 2 Cosmos

    I'm reading this recommendation for the second time now. It makes me wonder what is are the approximated system requirements for this recommendation? Also what is the main limiting factor playing C2C in game for a reasonable game speed? Is it the number of cities, units, or something like that...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Another little thing I noticed which maybe unique for my game: With usable mountains activated. In perfectworld2f my automated hunter units tended to gathered in the middle of a continent (usually a desert) with only minimal action, effectively doing nothing. I'm not entirely sure but I think I...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Two things I recognized, where I'm not sure if they are WAD: 1. In the trading units description it is said, that the profit of a trading mission depends on the distance and size of the city you are trading with. But the displayed value are always the same regardless of this variables. 2. After...
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    What needs fixing before we release V34

    I mentioned this (original posting). DH suggested it may be related to the fact that no other event is applicable at the given time. For me the event triggered more or less each time I crossed the trigger threshold of 50 flammability (according to the xml file), which basically happens as soon...
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    Caveman 2 Cosmos (ideas/discussions thread)

    That would explain this, thank you for this information.
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    Caveman 2 Cosmos (ideas/discussions thread)

    Then again I build it over 15 times and each time it burned down within 5 turns (playing on the slowest speed). That's a hell of bad luck streak. Just for my information is there an explanation of the fire event and the dependencies on flammability?
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    Caveman 2 Cosmos (ideas/discussions thread)

    Currently playing on rev. 6852. Whenever I'm building a smokehouse it goes up in flames (or smoke ;)) just 1-3 turns later. While I understand how buildings can increase fire hazard (flammability) I can't counter the effect in the prehistoric era, rendering this building virtually useless. Even...
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    Caveman 2 Cosmos

    Playing a game with v32 I get the event about some volcano erupting over and over again. Game speed is eon and I get this event every 2-5 rounds. There is however no volcano anywhere.
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    Caveman 2 Cosmos (ideas/discussions thread)

    After I've played some games on a giant map (snail speed) I've made the observation that my game speed considerable slows down the more of the map I discover (Computer runs on intel i7 with 8 GB and an nvidia gtx 570). This is especially obvious after I made contact to civs on other continents...
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    Hardware requirements for playing C2C on Gigantic map with 50 civs

    Fyi I'm running on an Intel i7 with 8GB ram and a high end nvidia card. Game on a gigantic map on snail speed with rev 6?? ran well until turn 2000ish by then there were about 20-30 civilizations with around 20 cities each, iirc. The game slowed down considerable after this point with ai turn...
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    New terrain features

    Nice job on the map scripts so far, thx very much. I'm searching for a nice map to play with giantic setting. The perfectworld2f script seemed.. well perfect in terms of optic, but it creates enormous desserts on giantic, which reduce the playable (read good to settle) area by a great deal in my...
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    Caveman 2 Cosmos

    Hi @ all. Again I'm trying to start a new game (with the current SVN version co @ 19:00). My question is (again) about the optimal settings for the game. I tried to configure the options according to experiences with ROM. Then again I don't know if the developer balanced the mod for a specific...
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