Recent content by David Dwyer

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    Screenshot of the Day #92: Free Upgrade

    I certainly wouldn't bother upgrading Gallic Swordsmen to Medieval Infantry as that's going from a 3/2/2 to a 4/2/1 unless I'm desparate to beat on someone as they both defend just as well. The Gallic Swordsmen as fast units actually do better in the open since they can run away. Also once...
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    Cruise Missile trouble

    Yes this can be done w/o a patch or mod. At least I was doing it under v1.16, but with my current workload and the time I spend on GOTM I haven't had a chance to try it under v1.17 or v1.21 but as neither of their readme's addressed this issue I assume it remains unchanged. David Dwyer:nuke:
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    Cruise Missile trouble

    I've already mentioned this once, but I'll repost it again. Cruise missiles can be loaded into transports, just not by using the load command. The way to do it is to have the transport sit off the coast and move the cruise missile into the transport. While in the transport it cannot be...
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    Standard modified editor rules set for GOTM7

    Cruise Missile can be transported by Transports. It's probably a bug because the L(oad) command doesn't work. To load a cruise missile, you have the transport at sea adjacent to the missile and then move the cruise missile into the transport. The cruise missile will not fire while on the...
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    Did Israel kill innocent civilians in Jenin ?

    Some people (mostly Palestinian Authority flacks) claim that the Israeli's are committing atrocities in their West Bank campaign. Let us consider the Western Way of War as exemplified by the US military. The primary consideration is achieving one's military objective. The secondary...
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    Are realy Americans that stupid?

    Well as for the Second World War beginning on Sept 1, 1939 that is a very Eurocentric view. :) Wouldn't the Japanese invasion of Manchuria qualify as the first armed action of the major powers involved in the Second World War? Or given that that is a very Pacific-centered view. Perhaps it's...
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    Do you use nuclear missiles in CivII?

    Rail connections to foreign civs are a weak point. I would expect them to be fortified with multiple units to prevent the obvious diplomatic buyout. If that is the only link then defense/offense is easily channeled. The alternative is land and build or capture a city in foreign territory and...
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    Do you use nuclear missiles in CivII?

    Yes, that's the idea. With enough solar plants, the engineers don't have to move up immediately to clean up the mess to prevent global warming. You can wait a turn or two until the city and its surrounds are secure and an SDI has been rushed to avoid any 'accidents' befalling your engineers...
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    Do you use nuclear missiles in CivII?

    :nuke: In Civ2 the key to using nukes is pollution management. You have to realize that the Solar Plants act as anti-pollution in the global warming calculations. Two Solar Plants will cancel out one square of pollution. Therefore, 16 Solar Plants will cancel out eight squares of pollution...
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    Which is the best goverment?

    If you're tribe's traits include religious then you can flip back and forth as the spirit moves you. Great for limited warfare. Lose only 1 turn switching to Communism to fight a war or rush a ton of stuff in all your cities and then only lose 1 turn switching back to Democracy. Religious...
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    City Attack/Defense

    Well, I don't know about that; but, for the basic game without mods, it is possible to load them into transports. Unfortunately the L command will not work. You basically have to move the transport out of the city, then move the cruise missile from the city (or any other land hex) into the...
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    City Attack/Defense

    Lately, I've just been playing a modern era scenario using the default rules. Everyone has all the tech and there are six civs on six continents with 10 cities each. Continent 7 has the uraninum. Needless to say, I grab the uranium and get into a war with the Japanese over it. By now, I've a...
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    Using Explorers Revealed

    Well, explorers can't do any of the traditional hijinks of the old CIV 1/2 spy/diplomat so Commando would make a nice name. Small, surgical strikes without major standup combat power. Good point about the speed 2 meaning 6 tiles at all times. No way can a conventional military unit cover that...
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