Recent content by David1107

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    What happens when a new city is founded after the ancient era?

    Ah ok, so for exampe Gorgo would still have to build monuments in every new city regardless of eras.
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    What happens when a new city is founded after the ancient era?

    Hi: If Trajan settles a new city in ancient era, he gets a freemonument. But does his cities settled in the ancient era gets the wall when the era moves to the next one? For the other civs, do they still need to build monuments if they settle new cities after the era moves from the ancient one...
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    Seaside start a disadvantage?

    Is starting at seaside a disadvantage? If I do and I put beakers into sea tech, then I'll have fewer applicable tech for land right? Under what situation can starting at seaside or even having any seaside cities a advantage?
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    Civ unit bonus as a buff?

    Shouldn't Civ special unit bonus be represented as a permanent buff instead of a special bonus unit only? Like the Mongols would be good with Chivalries forever?
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    Modifying Tech cost

    How do I do it with SQL? How do I change ResearchPercent under GameSpeed? Thanks!
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    Modifying Tech cost

    I already did that actually but it still doesn't work. Do I click build solution or build CivMod_science? Also I noticed that when i play it on quick, the tech cost of pottery is 23, not 35, so I think changing that number doesn't affect the game directly, and something else is required.
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    Modifying Tech cost

    I am trying to double the costs of all the technology there are, is there a way to do that without doing it N times typing? Thanks!
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    Modifying Tech cost

    Do I need anything other than this xml before building it?
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    Modifying Tech cost

    I just started moding Civ5, but I can't seem to alter the tech costs. I compiled my civ5mod file with just this in it - <GameData> <update> <Technologies> - <Row> <Type>TECH_POTTERY</Type> <Cost>350</Cost> <Description>TXT_KEY_TECH_POTTERY_TITLE</Description>...
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