Recent content by DB_in_Omaha

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    New Mod: "Bigger, Better Worlds"

    I've never bothered with "patch" releases, because it's easier (both for me and for the end user) just to replace the full set of files than to piece together what needs to be updated or deleted, and because the ZIP/RAR files are so small, anyway. Hell, the largest is only 21 meg, which...
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    New Mod: "Bigger, Better Worlds"

    UPDATE Version 2005/08/15: - Put the max town and city sizes back to 8 and 12, respectively. The lower sizes were slowing down mid-game production and development too much. -- Darryl
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    New Mod: "Bigger, Better Worlds"

    Three months, actually. November. "My bad," as they say. But who's counting? :) -- Darryl
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    New Mod: "Bigger, Better Worlds"

    Today's update doesn't include anything too radical; just a few tweaks to the changes I made a week and a half ago. I think at this point that BBW is in pretty good shape, and so, given (a) the lack of any real feedback over the past few weeks and (b) the fact that Civ IV is coming out in...
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    New Mod: "Bigger, Better Worlds"

    UPDATE Version 2005/08/11: - Lowered max town size from 6 to 4, and max city size from 12 to 8. - Reduced irrigation bonus for grassland and hills from 2 to 1. - Lowered a few worker action base times. Building railroads now takes 24 turns instead of 36, clearing wetlands takes 24...
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    Disallowing Settlers/Cities from Goody Huts

    Hmm. Does anybody know how (or if) it's possible to change what can be gotten from goody huts? -- Darryl
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    New Mod: "Bigger, Better Worlds"

    Glad to hear you got things straightened out. :D -- Darryl
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    New Mod: "Bigger, Better Worlds"

    Although your comments were quite vague, it sounds as though the problems you encountered all involved the game's attempts to access graphics from one or another of the premade Conquests. The proper way to "fix" that problem is to put the BBW scenario files where they belong. There's nothing...
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    New Mod: "Bigger, Better Worlds"

    City growth seems to be OK, but *empire* growth.... Good *gawd*, you've got to churn out workers now! Between roads taking a bit longer to build, anyway, and workers under despotism only working half as efficiently, actually developing the territory you control is now a major undertaking! :D...
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    Disallowing Settlers/Cities from Goody Huts

    I'm trying to eliminate the possibility of "instant expansion" from goody huts. I've played around a bit, and figured out that if I switch "Start Unit One" and "Start Unit Two," goody huts will occasionally provide workers, but won't provide settlers any more. So far, so good. (Well...
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    New Mod: "Bigger, Better Worlds"

    OK, here are some comments/questions about yesterday's update and my current plans for BBW. (For those of you who haven't caught on yet, by the way, these "my plans" posts are, as much as anything, my way of consolidating discussion for my own reference so I don't have to keep reading back...
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    C3C Mod: "BBW, with Dinos"

    It's generally safe to assume that when any mod is updated, older saved games will no longer work. That's an inevitable byproduct of the fact that updating involves adding/deleting/moving/renaming/changing techs, units and the like. Some of the changes in yesterday's update, as can be read...
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    C3C Mod: "BBW, with Dinos"

    UPDATE Version 2005/07/31: - Made changes as in "Bigger, Better Worlds" 2005/07/31 update. - Increased Saurian settler population cost. - Added sounds to the Panda unit. REMEMBER: If you update "BBW, with Dinos," you must also update "Bigger, Better Worlds," as well! :) -- Darryl
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    New Mod: "Bigger, Better Worlds"

    UPDATE Version 2005/07/31: - Removed the tile penalty from Despotism, but reduced its worker rate. - Reduced some tiles' food production just a bit, since there's no longer a tile penalty to work around in the early game. - Removed tech prerequisites from some resources and "toned...
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    C3C Mod: "BBW, with Dinos"

    Sounds like you downloaded the updated (as of 7/22) version of "BBW, with Dinos," but still have an older version of "Bigger, Better Worlds." You've got to have both up to date (or at least at the same version if not up to date), as the former utilizes a lot of files and graphics from the...
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