Recent content by De Bliksem

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    [BNW] 2 Questions about great generals for custom mod

    I made the mod work: include("PlotIterators") for pAreaPlot in PlotAreaSweepIterator(pPlot, r) do print(pEdgePlot:GetX(), pEdgePlot:GetY()) end local unitPromotionChiefID = GameInfoTypes["PROMOTION_CHIEF"] local buildingChiefDummyID = GameInfoTypes["BUILDING_CHIEF_DUMMY"] local...
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    [BNW] 2 Questions about great generals for custom mod

    Removing the line did make the spawning of the dummybuildings work, but the buildings dont despawn when the chief leaves the city or when de city is put on another focus. So as soon as the city has this unit and the city has had every focus for 1 turn, the city permanently has all the bonusses...
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    [BNW] 2 Questions about great generals for custom mod

    ImportIntoVFS is on true, it is in entrypoints correctly (did it again just to make sure). The important lines in the logs seem to be these: (changed username into [USER]) What do these lines mean?
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    [BNW] 2 Questions about great generals for custom mod

    Thanks for your replies! I think I went through everything, but it still doesn't work in game. I now got this in the lua file: And this in the dummybuildings.xml, pretty straightforward i think:
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    [BNW] 2 Questions about great generals for custom mod

    So i tried to make some code based on cityview and what I had before, but it doesn't work. I'm not good at LUA or coding for that matter :)
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    [BNW] 2 Questions about great generals for custom mod

    Hi all! 2 questions for my first custom civilization .My civilization cant build settlers, but uses generals to settle. These generals also grant a bonus when stationed in a city. 1. Is there a way to passively generate great generals? Currently generals can only be obtained through policies...
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    A modding question

    Thanks for the quick reply! I was afriad this stuff would be hardcoded. So I am right to conclude that I cant add an improvement like the moai but with production?
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    A modding question

    Hi everyone! In the past I have modded other games, and for civ V i've started recently. I succesfully added two very basic civs in the game, but I have a question regarding further ideas. In most XML files of the original game, there is a table at the start of the file. Is it possible to add...
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