Overall, I think AI agendas were an interesting idea but should be eliminated. Sid Meier (or Soren Johnson? I forget) said something about this...
I'm not surprised at how overwhelmingly people voted for E. The beginning of a Civ game has always been the most interesting part, in every...
The AI will never "play chess"! It's impossible! :) The AI could hardly even manage Civ III's economy, and that one had things like ICS and...
Civ maps have been shrinking for 10 years. The largest, in terms of # of tiles, maps were the Huge world maps from the Civ III era. I still laugh...
Yep, that's another good way of putting it. People are saying "The AI was always bad" - this is true but it misses the point. In every game from...
I agree completely, Lord Shadow...except that I think a complexity ceiling on the wargame subsystem is a feature, not a problem. :) It means...
In many ways, Civ IV was just "Civ III Conquests done right." It was essentially the same game as III with one or two new gimmicks. If you read...
The core of the problem is that the game engine produces too many units. If they are spread out in a carpet they are a nightmare to manage and...
It seems like in every Civ game, there is one mechanic on launch that just shows ZERO understanding of city economics. In vanilla Civ V it was...
Exactly like you said, Civ is NOT a war game, that's why it has always been wrong to take the 1UPT system from wargames like Shafer did. It is a...
I'm not saying that the AI is good at stack combat, I'm saying something a little different. I agree with you that Civ4 and Civ3 AI was bad, the...
In one word: YES. Think about it like this. Suppose you, the player, have just lost a war to an AI. What are some acceptable reasons for a player...
More than one year ago, Soren Johnson (the lead designer of Civ IV) was asked his thoughts about 1UPT in a Reddit AMA. His reply was diplomatic:...
I totally agree with this post.
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