Interesting, thanks for sharing. Might look into adding this in the future if Firaxis takes too long fixing it themselves. I would be interested in adding some other properties in that case, nice that you supplied the source code which would make that feasible for me :)
Care to explain exactly how you did this? I tried inserting it in the <PropertyGroup> or as a "Custom Property" from within ModBuddy, but had no such luck...
Been playing some multiplayer after BNW in Hybrid mode. There seemed to occur some strange situations when someone declared war on some other player which was already at war. For some reason when adding a new player to the "turn-based-rotation" one player ended up getting to do a "double-turn"...
I was thinking; would it be possible to balance the game around not directly focusing on science, I mean, if you don't, you are pretty much screwed after a thousand years or so.
Consider going for an early military focus and not managing to conquer anyone, is there anything that can be done...
Science is such an integral part of all strategies. I don't know how it can be rebalanced to promote different approaches except willfully suboptimizing.
I agree, there should be more bonuses to having an embassy and/or connect it to other diplomatic actions. Good to see there is some purpose to it at least, with the RA:s.
Some good suggestions in this thread. Would love a removal of ability to instantly get a peace treaty and also the idea that city states always has a military unit guarding the worker is brilliant and seemingly simple to implement.
Couldn't Firaxis add a system inspired by Civ Rev (merging three units to create a greater unit) or the board game (research increases stacking limit)? I think that could add a lot to the game.
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