Recent content by dexter_inside

  1. dexter_inside

    C2C SVN Changelog

    Has this got something to do with my AI neighbors suddenly deciding to pillage or attack my cities during peace with single Highwaymen, even if it's suicide? I just noticed this behavior today after this update.
  2. dexter_inside

    C2C SVN Changelog

    I've just noticed a Scoundrel walking around my border. Looks like a sign this works!
  3. dexter_inside

    Caveman 2 Cosmos (ideas/discussions thread)

    Yep, if your machine can take it, go big! Quite happy overall with Snail/Deity. Even more so with the latest AI siege unit fixes, so thanks for that ;)
  4. dexter_inside

    Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

    Here's another one that also doesn't make sense... This city flipped to barbarians when it was bigger, via revolutions. It may have had the crime prerequesites at that point. However at current size 3 and crime +13 it's just wrong. Are properties applied properly for barbarians?
  5. dexter_inside

    Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

    Here's a screenshot with my funky barbarian city taken from debug. I suspect it has something to do with AI difficulty level perhaps? But still feels like a bug to me, and I cannot figure out why...
  6. dexter_inside

    C2C Graphics

    How about the flying flax field? Does it count? :)
  7. dexter_inside

    Caveman 2 Cosmos (ideas/discussions thread)

    Totally agree, you need to get past Renaissance on Deity to fully enjoy this! And btw that Solar Updraft Tower is a total bargain, in my game Metropolitan Administration is -340.77 gold maintenance and 8223 hammers to build. My size 50 cities are ~400 gold maintenance overall.
  8. dexter_inside

    Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

    A few turns later two of those AIs have switched back to building workers and buildings, so that's a good sign. However there seem to be quite a few siege units with the Size Down promotion, does the AI actually split siege units to have more of them? It would make more sense to do the other...
  9. dexter_inside

    Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

    Just checked in debug, literally everything is MISSIONAI_GROUP + (ACTIVITY_HOLD or ACTIVITY_MOVE_TO_UNIT) + UNITAI_ATTACK_CITY. I can't find any units that show anything else. Also, all the 40-ish healers and all Guards are UNITAI_PROPERTY_CONTROL. All Town Watchmen (that were not upgraded...
  10. dexter_inside

    Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

    Some more financial stuff I've noticed, from the financial advisor: After I moved my capital, thinking the King's Council is disabled, I built it again. Turns out both of them work and feels like I'm cheating to get 10% extra tax. Also, why isn't the Gaj disabled? I see it producing tax, even...
  11. dexter_inside

    Possible supply and demand mod?

    Actually I'm thinking it's more something to be connected to Size Matters, like this: Usually after Renaissance I have enough cashflow on 0% tax (coming from my specialist-based economy) and enough hammers (coming from slave specialists) to afford whatever extra % coming from the aforementioned...
  12. dexter_inside

    Possible supply and demand mod?

    Let's say we add a modifier, iSDTotalCitiesPercentEven that defines the number of cities percent out of your cities that needs to be manufacturing the given resource for its supply/demand ratio to be even. <xs:element type="xs:byte" name="iSDTotalCitiesPercentEven" minOccurs="0"/> If I want to...
  13. dexter_inside

    Possible supply and demand mod?

    Guys, I've been thinking for some time now, and I think a supply and demand modmod for the "other resources" would be really nice at this point, specifically for later gameplay. The starting idea: making use of manufactured resource spam, using the stuff in Manufactured_CIV4BonusInfos.xml...
  14. dexter_inside

    Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

    For my game I have enough espionage to see what's happening. All cities of the most advanced AI (from those three) are building siege stacks. Their capital is at size 53, has 42 healers inside and building 40 new battering rams in the build queue. I see another city of size 29 with 54 healers in...
  15. dexter_inside

    Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

    The recent change of C2C_ROUGH_BOMBARD_VALUE_MODIFIER to -25 seemed to have helped a bit, until I stumbled over these three AIs... Any ideas of what else I can try to change to minimize siege use even more? Feels like we're trying to treat the effects, not the cause. Would it be too extreme to...
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