We play simultaneous turns. So we need to 'regulate' the way the wars are played out, to avoid turning them into clickfests. Well maybe it is not absolutely necessary, but because we can do so somewhat successfully, we do it as it improves the gameplay.
We play wars so that, the defender moves...
I have been misunderstood. I don't wish to prevent that strategic move. But there needs to be opportunity for the other player to react to it. The issue, as I see it, is similar to how the 'unregulated' wars behave.
Although I guess there's no simple solution to it.
Hi
We often play with group of friends, so making gentlemen's/honor rules is somewhat easy. So we don't experience clickfest wars as we have agreed on a house rules to prevent it. However, we stumbled upon a new issue with the city states.
Scenario:
I gain ally in from a city state
Other...
Hi, everyone.
I have an issue while playing with my mates in multiplayer games. Quite commonly someone of us four goes warmongering which ends in destruction of couple civilizations. If we are unlucky it means that one player gets wiped out. That then will result in other players unwilling to...
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