I think SMAC had mothballing. You paid a small fee to mothball a unit and it would cost no maintenance until you gave it a new order.
There's a chance I'm misremembering this from a different game.
These choices only really matter for the very beginning of the game and don't make up for how much they slow down the rest of the game.
Not really a choice; there's pretty much always a correct choice so it just becomes a matter of finding it (which is what I'm complaining about.
Not a...
I haven't seen many people complain about workers. I'm sick of managing them and they're too stupid to manage themselves. It feels like more than half of the game is spent finding something for them to do (i.e. looking for a tile without a trade post). The mechanic has been in the series forever...
Previously, whenever I've founded a corporation, I was able to trade for as much of that corp's resources as I wanted. But in my latest game, I've popped a Great Merchant able to incorporate either Cereal or Sushi. I saved just before founding the corporation, and no matter which I found, none...
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