Not to nitpick too much, but to be honest, the number of times this particular bit of misinformation is getting repeated is beginning to bug me.
The Spiritual trait DOES NOT help you found an early religion. It gives you no anarchy (allowing you to change civics every few turns with no ill...
Since the idea is to win through domination, I assume you want the mean and nasty leaders rather than the ones who are likely to be nice and peaceful but run away in tech.
So I suggest:
1. Montezuma
2. Genghis Khan (or possibly Kublai)
3. Tokugawa
4. Alexander
5. Isabella
6. Napoleon
You need to wait four turns between civic changes so you can't do exactly what you're describing. You can certainly switch to military civics for just four turns while you complete some units, though.
OK, on reflection, a few thoughts:
Statue of Liberty - The free citizen would still help with production at the start and this could be still be very useful for accumulating great person points if you beelined straight for Priesthood or Writing. Not amazing, though.
Notre Dame - I don't...
I imagine your units would have to be in the barbarian units' line of sight. Though they'll still walk straight past if they think the odds of winning against your unit are too low.
The Hagia Sophia would actually be pretty darn useful if you started with it. By the time you get to it in a regular game, though, it's much less so.
Statue of Liberty, though, would be my ultimate pick, and I'd play a Philosophical civ. :D
EDIT: Actually, scratch that. I wouldn't be able to...
Yes, each temple will add one happiness and one culture to your city. Religions don't conflict with each other in Civ IV. Usually, the more you have in a city, the better.
1) Hit Points - Back in Civ I, losing a Battleship to a Trireme was not just a freak occurrence.
2) Borders - Note, NOT culture. SMAC had borders that had nothing to do with culture and they worked fine.
3) Strategic Resources - Civ III's best contribution to the series, by far.
I don't understand how either of the two things mentioned are criticisms of flood plains.
First, the health issue. All unhealthiness does it cause you to lose food. So if three flood plains give me -1 health, who cares? I certainly don't when they're still giving me 3 more food (before health...
Evidently plenty of people like Civ IV the way it is. If you don't like it, maybe that's simply a clue that you're better off playing other games that suit your personal tastes better? Different people like different types of games. If they didn't, every game would be the same. There's no "one...
If anything's overpowered about the Pyramids, it's the Great Engineer points they give you. You normally have no way of getting those until you build forges. If you're playing a philosophical civ, it's pretty easy to grab another early wonder with almost zero effort. Great Library is a nice...
Three words: One City Challenge. +6 health is surprisingly useful when you're really strapped for food resources and State Property (which I normally use in the late game) is almost completely useless when you only have one city.
If you only had one Warrior, it's no wonder he declared war on you. The AI civs, especially the more aggressive ones, are unlikely to pass up on an opportunity for some free extra cities. Nappy just did the smart thing by getting a technology out of you before he crushed you. I do that myself...
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