Recent content by Draginol

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    The GalCiv III: Crusade thread

    Greetings! Brad here from Stardock. As many of you know, Galactic Civilizations was originally premised (back when the first version came out in 1993) as "what happened after the ship left earth"? Of course, I was a college student back then and no sane person would be quite as direct in...
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    Soren's new game comes out this month

    Hey guys, Just a head's up that Soren Johnson (designer of Civilization IV) is about to release his first new game since Civilization IV. It's an economic war game called Offworld Trading Company. http://forums.offworldgame.com/476338/ Cheers -brad
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    Galactic Civilizations III announced!

    Galactic Civilizations III has been announced! http://forums.galciv3.com/448978 http://www.galciv3.com
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    Fallen Enchantress

    Soren (Civilization IV) has joined us for at least a couple months to help us on design aspects on upcoming titles too. I am hopeful that we'll be able to announce the first Kael/Soren team-up games next year.
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    Fallen Enchantress

    I'm a fan of Warlock but I don't see it as a MOM like game. It's more like a tactical battle game spread across the world. I quite like it.
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    Fallen Enchantress

    This is something Kael and myself agree with you on. I like FE quite a bit but the disconnect between the heroes and the civilization building causes one to ask "So, what exactly is this game trying to be?" When Kael first joined us, he went over the original game design for War of Magic...
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    Fallen Enchantress

    Definitely. Without LOD, we'd have been screwed years ago. We've been stuck with the 2GB limit for a decade. Even GalCiv II had trouble with it and that was in 2006. A lot of our memory issues in WOM/FE were sheer ignorance and naivete on our part. When you've only made space games, the...
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    Fallen Enchantress

    Yea, and this is where it bites strategy games in the butt. Players expect in a Civ style game to be able to see the whole map (or big chunks) and aren't likely to tolerate lots of hard drive crunching to bring in and out pieces of memory. With first person shooters or RPGs, you can do a lot...
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    Fallen Enchantress

    On a 64-bit OS like Windows 7 or Vista, the process can see 4GB if you just use the large address aware parameter when you compile. And one weird thing is that on Windows 8, that "32 bit" program can somehow see the entire 64bit space (I'm not sure how MS is doing this). But it means you...
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    Fallen Enchantress

    If you have any suggestions on either area (how Stardock "operates" or what you'd like to see improved in FE) I can pass those things on. As someone who got into game development as a forum person (in this case, Usenet) it's been a real learning experience on the difference between...
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    Fallen Enchantress

    Either way, whether one thinks the art style of different factions are too similar, it's not a game design decision. Kael, after all, designed FE. However, like in WOM, the technical limitations remain which is that there's a finite amount of memory and thousands of user designed units take a...
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    Fallen Enchantress

    If you don't like FE, Aroddo, then why are you posting here? The reason so many races appear similar visually is because of the aforementioned requirement to let players design their own units. We could only have a limited number of pieces of equipment (for memory reasons) which meant a...
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    Civilization Mods: Culture & Tech Pacing

    Been playing a ton of Civ V Gods and Kings this holiday season (hadn't had a chance to play expansion until recently). I'm liking it but there are a couple of mods I was wondering if they already existed. 1. A mod that repaces the time it takes to get some of the techs, especially the...
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    Fallen Enchantress

    With the first part, I understand what you're saying. When I did the original design for War of Magic I had 3 requirements: 1. Master of Magic unique factions 2. Player designed units 3. Must fit in 2G of memory The final result was I could have 2 of the 3. One might argue that in...
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    Fallen Enchantress

    Ah, I see what you're saying. So sort of like the fleet manager in GalCiv where if two fleets were in a tile you can organize the fleets?
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