Recent content by DragonlanceModsPlz

  1. DragonlanceModsPlz

    Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

    Where are the people? So many numbers about a population but you see NONE of them! Show the traffic, the pedestrians, the ACTUAL POPULATION!
  2. DragonlanceModsPlz

    Cities in Development (Obsolete)

    I'm aware of the buildings that increase and decrease said issues but they don't do it effectively. So far it's a constant stream of plagues and crime waves. Are any of you playing on Marathon? I have 3 cities now and they are all cesspools bc the bonuses against crime and disease don't put a...
  3. DragonlanceModsPlz

    Cities in Development (Obsolete)

    That's great when you reach late Classical Era but Currency is quite far off when you're still researching Ancient Era techs while fighting plagues and the mafia. Fortunately disease is only a minor inconvenience so far.
  4. DragonlanceModsPlz

    Cities in Development (Obsolete)

    Yes, growth I think is it bc I had a good start with Cattle and Sheep on Plains/Grassland, River location and first built the Neolithic wonder that gives growth bonus and +1 food to, you guessed it, Cattle and Sheep. I kept watching my development score fall behind and the only building I had...
  5. DragonlanceModsPlz

    Cities in Development (Obsolete)

    What are the possibilities of allowing for a reduction on Crime when a garrison is present in your city? Just started my first game with this mod and I love the depth of it, but in the very early game, options are limited and getting the organized crime alert every turn gets to ya. I like the...
Back
Top Bottom