Recent content by drayath

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    [Module] Less Dangerous Animals 1.30

    Would raising the moment cost for peak by one (or more) help this. Would seem that even large and flying units are slower when trying to get past mountains.
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    Winning strategy (too powerful)

    I you wanted to reduce fort spam could you not just remove the free upkeep from the fort commander unit. early/mid game 1 gold per commander should mean they are only used where required, and late game units and smash straight through them anyway. Ideally if this was done fort would not...
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    RifE 1.20 Bug Thread

    Back from vacation and have a couple of new bugs for you. 1) Great commander; build fort ability allows them to be build next to other forts. 2) Great commander; build fort ability; Balance issue, with the various UU fort commands an early commander on a fort building spree (1 every 3 turns)...
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    Spellcasters Guide

    Just check this, and it is not true for a normal flesh golem (e.g. can kill unit, does not fully heal) I suspect that you were playing the Savartalar who's mages are illusionist's (or another leader with the illusionist trait). When you are an illusionist all your summoms are illusions...
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    RifE 1.20 Bug Thread

    AI bug. If you park temporary summons near the enemy they will attack them, even if the chances are good they will lose some attacking units. As the summon will disappear at the end of the turn anyway should probably be some extra rules in place. If the unit duration is 'die at end...
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    Spellcasters Guide

    Summoning =========================================================== All summons get +10% strength per level of combat the summoner has All summons get extra move based on the level of spell extension the summoner has (+1 per level of spell extension) For permanent summons each caster may...
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    Spellcasters Guide

    Stack Enhancement =========================================================== The promotion requirements are only checked when a spell is cast or if the unit is upgraded. Thus if you haste a unit, it becomes undead, it will retain the haste promotion until it is upgraded (assuming body 1...
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    Spellcasters Guide

    =========================================================== Spell Guide =========================================================== City Improvement Spells =========================================================== Wall of Stone (earth 1) Adds Wall of Stone building to city (25% defence...
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    Spellcasters Guide

    I have been playing around as the Amerites recently and found it a bit of a trawl to use the Civlipedia to find out exactly what you get when casting different spells. So i've put together a little guide. Its core is a spell list combining all the info from the Civlipedia, but all spells have...
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    Mechanos Affinity broken?

    One the subject of ranged attacks from airships etc. If the ranged combat code cant be touched is it possible to add an auto promotion to unit on board other units being transported to firing (e.g. 'Sealed for Transport' -10 range, -200% damage cap etc.) And ideally if possible don't allow...
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    Module: Arcane Academies

    May be a bug, don't know which way round it is meant to be. If you train you can only perform one at a time. If you cast a spell first (i only tried summons, e.g. floating eye) you can then many at once (great help if you have blood, death, mind, force, wind, enchantment in the same city....)...
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    RifE 1.20 Bug Thread

    Another one (sorry for all the separate posts; am putting together a complete arcane spellbook so testing each spell to see how you can use/abuse it, and exactly what its effects really are. If i don't post when i find things, likely to forget them later) Promotion checks are not redone when...
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    RifE 1.20 Bug Thread

    Valor promotion says it has a chance of giving free xp. Does not seem to do so directly or to modify the training rates. Does not seem to get any xp to units that would not normally train. seems to be the tag <bGetCasterXP>1</bGetCasterXP> which ends up as isGetCasterXP(), only used in...
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    RifE 1.20 Bug Thread

    If you dominate a unit then add it to a Flesh Golem. If adds the promos/strength to the golem and also free the unit back to the wilds, letting it be dominated again. Should probably just completely kill the dominated unit (rather than not allowing dominated united to be added to flesh...
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    RifE 1.20 Bug Thread

    Looks like it, try having a look in:
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