Recent content by Drog

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    Technologies and Eras

    This is what I was trying to do but couldn't figure out how. Currently you just have to spend a turn researching the blank tech for each era change. I haven't really been playing Civ5 much lately but the mod seems to work as-is. If you guys want to mess with it I can publish it if you like.
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    Technologies and Eras

    Well I've got everything hammered out except the "blank" technologies for era changes. I was going with this rather than linking all techs at the end of one era to the beginning of another to avoid clutter in the tree, however I did have to re-route a few things such as archery and optics...
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    Technologies and Eras

    Thanks for expressing your interest! Always nice to see. So I guess OR stands for or, meaning you can get to a technology via any of the ORPrereq's instead of all of them...duh.
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    Technologies and Eras

    First of all thanks a bunch for the help, this piece of info was the best info I've found all day. However I could use some further clarification. I was asking about the ORPrereqTechs, and I think the last post that started with was talking about the regular PrereqTechs - the ones that already...
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    Howto reload your lua code within the game

    Nice! Now if we can find how to reload xml...
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    Technologies and Eras

    Ah ha, so that's how you fix that eh? A gentleman and a scholar you are, sir! So does <Row Name="NUM_OR_TECH_PREREQS"> <Value>3</Value> </Row> mean you can have 3 ORPrereqTechs? I've played around with them but it seems limited to one, and overwrites normal PrereqTechs, and is an...
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    Technologies and Eras

    Well I've been working on a mod to require all technologies of one era be researched before advancing to the next, but I keep running into problems that I haven't the foggiest how to solve. Problem 1 : Pipes act wonky Problem 2 : Each technology is limited to 4 prerequisites, and I need 6 to...
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    BFTTree - Multiple Page Tech Tree

    The game seems to limit the number of pre-requisite techs to 4 for any individual tech, have any of you guys come across a way to change this? Edit : Or why there's an unpopulated table (Technology_ORPrereqTechs)? Edit2 : Technology_ORPrereqTechs seems to function roughly the same as...
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    Technologies and Eras

    Several mods have touched on the problem but none give what I believe would be the ideal solution : require all technologies of one era be researched before advancing to the next era. Get on a hill and fortify, incoming wall o' text! In a recent game Rome had gunpowder units but I don't...
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