• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Recent content by Drog

  1. D

    Technologies and Eras

    This is what I was trying to do but couldn't figure out how. Currently you just have to spend a turn researching the blank tech for each era change. I haven't really been playing Civ5 much lately but the mod seems to work as-is. If you guys want to mess with it I can publish it if you like.
  2. D

    Technologies and Eras

    Well I've got everything hammered out except the "blank" technologies for era changes. I was going with this rather than linking all techs at the end of one era to the beginning of another to avoid clutter in the tree, however I did have to re-route a few things such as archery and optics...
  3. D

    Technologies and Eras

    Thanks for expressing your interest! Always nice to see. So I guess OR stands for or, meaning you can get to a technology via any of the ORPrereq's instead of all of them...duh.
  4. D

    Technologies and Eras

    First of all thanks a bunch for the help, this piece of info was the best info I've found all day. However I could use some further clarification. I was asking about the ORPrereqTechs, and I think the last post that started with was talking about the regular PrereqTechs - the ones that already...
  5. D

    Howto reload your lua code within the game

    Nice! Now if we can find how to reload xml...
  6. D

    Technologies and Eras

    Ah ha, so that's how you fix that eh? A gentleman and a scholar you are, sir! So does <Row Name="NUM_OR_TECH_PREREQS"> <Value>3</Value> </Row> mean you can have 3 ORPrereqTechs? I've played around with them but it seems limited to one, and overwrites normal PrereqTechs, and is an...
  7. D

    Technologies and Eras

    Well I've been working on a mod to require all technologies of one era be researched before advancing to the next, but I keep running into problems that I haven't the foggiest how to solve. Problem 1 : Pipes act wonky Problem 2 : Each technology is limited to 4 prerequisites, and I need 6 to...
  8. D

    BFTTree - Multiple Page Tech Tree

    The game seems to limit the number of pre-requisite techs to 4 for any individual tech, have any of you guys come across a way to change this? Edit : Or why there's an unpopulated table (Technology_ORPrereqTechs)? Edit2 : Technology_ORPrereqTechs seems to function roughly the same as...
  9. D

    Technologies and Eras

    Several mods have touched on the problem but none give what I believe would be the ideal solution : require all technologies of one era be researched before advancing to the next era. Get on a hill and fortify, incoming wall o' text! In a recent game Rome had gunpowder units but I don't...
Back
Top Bottom