Having to switch tracks several times each trip to work or the store, while feeding the engines with coal, has proved to be a bit troublesome.
How about a colony is a city founded by a colonist unit, and it initially acts as a normal city except it does not increase culture cost. It has a...
This just in: naval civ on naval map happens to be good. :eek:
Well, shouldn't they? :crazyeye: What non-rifle toting infantry units should they use instead?
Holy Cities naturally generate a lot of pressure. The new National Wonder, the Great Temple, also will further increase that.
Right. In the Napoleonic wars roughly half the battlefield casualties were from artillery. In WW1, more than half, from artillery. In WW2, a...
Culture victory says hello.
Wait till steam christmas sale when they'll all be at 75% off, then pick them all up sans the cradle packs, unless you enjoy the sound of burning...
You cannot build any units or buildings. You collect no taxes, therefore you have no income of any kind. You have no authority, and therefore...
One must wonder how Battleship require no iron whatsoever. Slap on a 2-iron cost IN ADDITION to the oil.
People who trash one particular candidate, instead of properly slandering and demeaning them both, are doing it wrong.
Rhodesia.
The new naval units in G&K are great, and helped to flesh out the naval game some, but there are still some odd inconsistencies (e.g. Triemes -...
If we had on-map international trade routes early navies would gain great new jobs of raiding and protecting those routes. Given how much more...
Separate names with a comma.