Recent content by Duke Maynard

  1. Duke Maynard

    2 things Civ V teaches us about real life.

    Having to switch tracks several times each trip to work or the store, while feeding the engines with coal, has proved to be a bit troublesome.
  2. Duke Maynard

    Idea for 2nd Expansion (Treaties and Colonies)

    How about a colony is a city founded by a colonist unit, and it initially acts as a normal city except it does not increase culture cost. It has a bar similar to the city-state influence bar that measures 'Nationalism', or how much the colony thinks of itself as its own nation rather than merely...
  3. Duke Maynard

    Archipelago Tactics

    This just in: naval civ on naval map happens to be good. :eek:
  4. Duke Maynard

    A new way to acertain pointy stick power?

    Well, shouldn't they? :crazyeye: What non-rifle toting infantry units should they use instead?
  5. Duke Maynard

    Religious Struggle?!?

    Holy Cities naturally generate a lot of pressure. The new National Wonder, the Great Temple, also will further increase that.
  6. Duke Maynard

    Did they nerf artillery?

    Right. In the Napoleonic wars roughly half the battlefield casualties were from artillery. In WW1, more than half, from artillery. In WW2, a whopping 70% of battlefield casualties from artillery. Artillery is king of the battlefield and has been ever since the enlightenment.
  7. Duke Maynard

    Buying DLC's

    Wait till steam christmas sale when they'll all be at 75% off, then pick them all up sans the cradle packs, unless you enjoy the sound of burning money.
  8. Duke Maynard

    Anarchy Civ

    You cannot build any units or buildings. You collect no taxes, therefore you have no income of any kind. You have no authority, and therefore cannot order anything around. Your main purpose is to serve as free cities to the first enterprising conqueror that comes to your door.
  9. Duke Maynard

    The whole Civ series has done a terrible job simulating the importance of energy

    One must wonder how Battleship require no iron whatsoever. Slap on a 2-iron cost IN ADDITION to the oil.
  10. Duke Maynard

    How would Obama and Romney approach a game of CIV?

    People who trash one particular candidate, instead of properly slandering and demeaning them both, are doing it wrong.
  11. Duke Maynard

    2nd Expansion Naval Units lines

    The new naval units in G&K are great, and helped to flesh out the naval game some, but there are still some odd inconsistencies (e.g. Triemes - Caravel - Ironclad, wut) and holes (pretty much no changes in unit composition from Ancient to Renasciannce) Also, there ought to be sea-based on map...
  12. Duke Maynard

    What is early naval warfare for?

    If we had on-map international trade routes early navies would gain great new jobs of raiding and protecting those routes. Given how much more difficult it is in G & K to make money in the early game keeping and protecting those early trade routes, or failing to do so, might become a snowballing...
  13. Duke Maynard

    Civil War American DLC?

    There's a civil war mod occupying a top spot in steam workshop right now. After 4 years, IT DIES.
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