The ability to use Spring/Vitalise is something I dearly love. I would be heartbroken if this was removed. Or, rather, the ability to do this terraforming.
Vitalise is very powerful, but it takes a long time to even get to that point. However, breaking it into a handful of spells is not a bad...
Well, I don't think the 'good' civs should be banned from making units like Typhoid Mary. If that were put into place, then by necessity you'd want units that were only buildable by 'good' civs and so on.
I'd prefer it to just be an alignment adjustment, along the lines of what certain...
I love the way religions affect alignments. Heck, I really like the whole alignment thing, it's a really neat element. So, yeah, I think there are certain manas, spells and units that should have an impact on a civ's alignment.
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